Winnowing

Winnowing

Mana Cost: {4}{W}{W}

Type: Sorcery

Oracle Text:
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control.

Power/Toughness: -/-

Rarity: mythic

Prints: View all prints (1) →

Expansion: Lorwyn Eclipsed

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Winnowing reads like a ritual from a world obsessed with purity: you literally force every battlefield to collapse down to one “folk” per player, and because you choose each creature, it’s a surgical boardwipe with huge political and control implications. It best supports a midrange/control or tribal value plan—wipe away an opponent’s mismatched threats while preserving your cohesive tribe—and shines in multiplayer where picking which creature each opponent keeps can swing alliances. Convoke makes token-rich builds ideal: build around white token generators (Spectral Procession, Anointed Procession) and anthem effects (Glorious Anthem, Cathars’ Crusade) to both pay for Winnowing and ensure your creatures survive and scale afterward. Include type-hoisting effects like Adaptive Automaton, Door of Destinies, or Maskwood Nexus to make disparate creatures share a type and avoid being culled, or lean into naming an opponent’s weakest creature to neuter their board. Play it as a high-impact reset or political lever rather than a one-shot tempo play.

Generated using gpt-5-mini · Updated at 2026-05-16 12:40:42 UTC