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Pyrrhic Strike
Oracle Text
As an additional cost to cast this spell, you may blight 2. (You may put two -1/-1 counters on a creature you control.)
Choose one. If this spell's additional cost was paid, choose both instead.
• Destroy target artifact or enchantment.
• Destroy target creature with mana value 3 or greater.
Card Details
Character Background
Pyrrhic Strike feels like a white mage’s grim bargain: a precise, costly answer that turns self-inflicted blight into battlefield leverage. In practice, it best supports control and midrange decks that want flexible interaction without overcommitting on the stack. At {2}{W}, it cleanly removes either a problematic artifact or enchantment, or a larger creature, and when you’re willing to place two -1/-1 counters on one of your own creatures, it upgrades into a rare two-for-one at instant speed. That makes it especially strong in attrition-heavy shells that can spare a small body or exploit counters for value, such as decks with persist-style recursion, counter-matters synergies, or creatures that like being shrunk and reanimated. The key deckbuilding tip is to include expendable creatures or counter-synergy payoffs so the blight cost becomes an asset rather than a liability. Used well, it’s a versatile answer that can stabilize a board and swing tempo immediately.
Generated using gpt-5.4-mini
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Character Background
Pyrrhic Strike feels like a white mage’s grim bargain: a precise, costly answer that turns self-inflicted blight into battlefield leverage. In practice, it best supports control and midrange decks that want flexible interaction without overcommitting on the stack. At {2}{W}, it cleanly removes either a problematic artifact or enchantment, or a larger creature, and when you’re willing to place two -1/-1 counters on one of your own creatures, it upgrades into a rare two-for-one at instant speed. That makes it especially strong in attrition-heavy shells that can spare a small body or exploit counters for value, such as decks with persist-style recursion, counter-matters synergies, or creatures that like being shrunk and reanimated. The key deckbuilding tip is to include expendable creatures or counter-synergy payoffs so the blight cost becomes an asset rather than a liability. Used well, it’s a versatile answer that can stabilize a board and swing tempo immediately.
Generated using gpt-5.4-mini · Updated at 2026-08-11 21:20:43 UTC
