Home / Magic: The Gathering / Lorwyn Eclipsed / Morningtide's Light
Morningtide's Light
NM
LP
MP
HP

Viewing offers in Near Mint condition

mythic · Sorcery

Morningtide's Light

mythic · Sorcery · Lorwyn Eclipsed
$3.70
Low
$4.35
Market
$5.44
High

Oracle Text

Exile any number of target creatures. At the beginning of the next end step, return those cards to the battlefield tapped under their owners' control.
Until your next turn, prevent all damage that would be dealt to you.
Exile Morningtide's Light.

Card Details

-/-Power / Toughness
{3}{W}Mana Cost
1Prints

Character Background

Morningtide’s Light reads like a mythic reset button for white control and blink-style tempo decks, blending protection with selective removal in a way that feels both merciful and punishing. Exiling any number of creatures until the next end step lets you clear blockers, dodge combat tricks, and temporarily remove key attackers or utility creatures, while the “prevent all damage to you” clause buys a full turn cycle against burn, alpha strikes, and crack-back damage. This is especially strong in control shells that want to survive to a late-game sweeper or planeswalker, and it has excellent synergy with enter-the-battlefield decks: exile your own creatures to retrigger ETB effects, then return them tapped to reset value while disrupting combat math. Pair it with cards that punish tapped creatures or reward repeated ETBs, and note that because it exiles itself, it’s a powerful one-shot finisher rather than a repeatable engine.

Generated using gpt-5.4-mini

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Suggested Pricing
$3.70 - $5.44
At the current market price of $4.35.
Average Time to Sell
3 days
At the current market price of $4.35.

Public Decks Using This Card

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Character Background

Morningtide’s Light reads like a mythic reset button for white control and blink-style tempo decks, blending protection with selective removal in a way that feels both merciful and punishing. Exiling any number of creatures until the next end step lets you clear blockers, dodge combat tricks, and temporarily remove key attackers or utility creatures, while the “prevent all damage to you” clause buys a full turn cycle against burn, alpha strikes, and crack-back damage. This is especially strong in control shells that want to survive to a late-game sweeper or planeswalker, and it has excellent synergy with enter-the-battlefield decks: exile your own creatures to retrigger ETB effects, then return them tapped to reset value while disrupting combat math. Pair it with cards that punish tapped creatures or reward repeated ETBs, and note that because it exiles itself, it’s a powerful one-shot finisher rather than a repeatable engine.

Generated using gpt-5.4-mini · Updated at 2026-08-11 04:10:48 UTC

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