Goatnap

Goatnap

Mana Cost: {2}{R}

Type: Sorcery

Oracle Text:
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If that creature is a Goat, it also gets +3/+0 until end of turn.

Power/Toughness: -/-

Rarity: uncommon

Prints: View all prints (1) →

Expansion: Lorwyn Eclipsed

Price ( USD): $0.19

USD: $0.19 · EUR: €0.07

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Goatnap is a red sorcery that reads like a one-turn theft and tempo cheat: for {2}{R} you steal any creature, untap it and give it haste — and if it happens to be a Goat it gets +3/+0 — making this card best suited to tempo/aggro strategies that want surprise damage, midrange decks that finish races, or casual/Commander lists that leverage one-turn swings. Because it's sorcery-speed, plan it before combat: steal a blocker to clear your attacker, steal a huge creature to swing for lethal, or target your own tapped creature to untap and attack. It pairs exceptionally well with Goat token generators to reliably trigger the +3/+0, and with creatures that have "when this deals combat damage" triggers or with sacrifice outlets so you can convert a stolen attacker into value (damage triggers or sacrifice synergies). In limited play it's a removal/finisher hybrid; in constructed, build around creatures with big printed power and combat-damage payoffs to maximize each theft.

Generated using gpt-5-mini · Updated at 2026-05-16 13:20:43 UTC