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Champions of the Shoal
Oracle Text
As an additional cost to cast this spell, behold a Merfolk and exile it. (Exile a Merfolk you control or a Merfolk card from your hand.)
Whenever this creature enters or becomes tapped, tap up to one target creature and put a stun counter on it.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
Card Details
Character Background
Champions of the Shoal reads like a disciplined Merfolk shieldwall: a sturdy 4/6 body that turns a spare Merfolk into delayed reinforcements while locking down the board. It best supports a tempo-control plan, where you trade early pressure for repeated tap effects that slow an attacker or disable a key blocker with stun counters. Because the tap trigger cares about entering or becoming tapped, cards that untap your creatures, grant vigilance, or repeatedly tap them for value can push this into a soft-lock engine. In Merfolk decks, the additional cost is often upside, since exiling a low-impact Merfolk from hand or battlefield can protect a card from removal and later buy it back when Champions leaves play. Pair it with other tap payoffs, bounce effects, or sacrifice outlets to recycle the exiled card on your terms. Its lore suggests a guarded, tactical patrol rather than a reckless assault, and that same patience is exactly how you should pilot it.
Generated using gpt-5.4-mini
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Character Background
Champions of the Shoal reads like a disciplined Merfolk shieldwall: a sturdy 4/6 body that turns a spare Merfolk into delayed reinforcements while locking down the board. It best supports a tempo-control plan, where you trade early pressure for repeated tap effects that slow an attacker or disable a key blocker with stun counters. Because the tap trigger cares about entering or becoming tapped, cards that untap your creatures, grant vigilance, or repeatedly tap them for value can push this into a soft-lock engine. In Merfolk decks, the additional cost is often upside, since exiling a low-impact Merfolk from hand or battlefield can protect a card from removal and later buy it back when Champions leaves play. Pair it with other tap payoffs, bounce effects, or sacrifice outlets to recycle the exiled card on your terms. Its lore suggests a guarded, tactical patrol rather than a reckless assault, and that same patience is exactly how you should pilot it.
Generated using gpt-5.4-mini · Updated at 2026-08-11 18:40:43 UTC
