Home / Magic: The Gathering / Lorwyn Eclipsed / Champions of the Perfect
Champions of the Perfect
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Creature — Elf Warrior

Champions of the Perfect

rare · Creature — Elf Warrior · Lorwyn Eclipsed
$1.76
Low
$2.07
Market
$2.59
High

Oracle Text

As an additional cost to cast this spell, behold an Elf and exile it. (Exile an Elf you control or an Elf card from your hand.)
Whenever you cast a creature spell, draw a card.
When this creature leaves the battlefield, return the exiled card to its owner's hand.

Card Details

6/6Power / Toughness
{3}{G}Mana Cost
1Prints

Character Background

Champions of the Perfect looks like a classic Lorwyn-style pressure piece with a strong value engine attached: a 6/6 for five mana is already a serious board presence, and the card is best at supporting midrange and creature-heavy value shells. The additional cost to cast it—beholding and exiling an Elf—turns a spare mana dork or utility Elf in hand into fuel, and the payoff is immediate card advantage every time you cast another creature spell. That makes it especially nasty in decks packed with cheap Elves, token makers, and low-curve follow-ups, where it can replace itself over and over while demanding removal. The exile-to-hand clause also matters tactically: if the Champion dies or gets bounced, you recover the exiled Elf, so it pairs well with sacrifice, blink, or self-bounce effects that let you recycle the setup. In practice, it rewards a tempo-forward creature chain while grinding control out of answers.

Generated using gpt-5.4-mini

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Suggested Pricing
$1.76 - $2.59
At the current market price of $2.07.
Average Time to Sell
3 days
At the current market price of $2.07.

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Character Background

Champions of the Perfect looks like a classic Lorwyn-style pressure piece with a strong value engine attached: a 6/6 for five mana is already a serious board presence, and the card is best at supporting midrange and creature-heavy value shells. The additional cost to cast it—beholding and exiling an Elf—turns a spare mana dork or utility Elf in hand into fuel, and the payoff is immediate card advantage every time you cast another creature spell. That makes it especially nasty in decks packed with cheap Elves, token makers, and low-curve follow-ups, where it can replace itself over and over while demanding removal. The exile-to-hand clause also matters tactically: if the Champion dies or gets bounced, you recover the exiled Elf, so it pairs well with sacrifice, blink, or self-bounce effects that let you recycle the setup. In practice, it rewards a tempo-forward creature chain while grinding control out of answers.

Generated using gpt-5.4-mini · Updated at 2026-08-11 19:10:47 UTC

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