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Champion of the Weird
Oracle Text
As an additional cost to cast this spell, behold a Goblin and exile it. (Exile a Goblin you control or a Goblin card from your hand.)
Pay 1 life, Blight 2: Target opponent blights 2. Activate only as a sorcery.
When this creature leaves the battlefield, return the exiled card to its owner's hand.
Card Details
Character Background
Champion of the Weird reads like a tribal midrange/value staple with a tempo twist: a hulking 5/5 for {3}{B} that forces you to exile a Goblin as part of its cost but then safeguards that piece by returning it to your hand when Champion dies, making it ideal for decks that want resilient threats and repeatable tempo swings. The activated "Pay 1 life, Blight 2" ability is a slow, sorcery‑speed pressure tool rather than constant removal, so think of the card as a value engine that taxes opponents while you build a board — it excels in midrange/aggro‑tempo Goblin shells. Deckbuilding tip: run cheap Goblin fodder (Mogg War Marshal, Skirk Prospector, or token generators) so the exile cost is easy to pay, and include sacrifice outlets or blink/ETB recursion to turn the exile/return interaction into recurring value. Also consider pairing with proliferate or counter‑synergy cards to amplify the blight plan and close out stubborn opponents.
Generated using gpt-5-mini
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Character Background
Champion of the Weird reads like a tribal midrange/value staple with a tempo twist: a hulking 5/5 for {3}{B} that forces you to exile a Goblin as part of its cost but then safeguards that piece by returning it to your hand when Champion dies, making it ideal for decks that want resilient threats and repeatable tempo swings. The activated "Pay 1 life, Blight 2" ability is a slow, sorcery‑speed pressure tool rather than constant removal, so think of the card as a value engine that taxes opponents while you build a board — it excels in midrange/aggro‑tempo Goblin shells. Deckbuilding tip: run cheap Goblin fodder (Mogg War Marshal, Skirk Prospector, or token generators) so the exile cost is easy to pay, and include sacrifice outlets or blink/ETB recursion to turn the exile/return interaction into recurring value. Also consider pairing with proliferate or counter‑synergy cards to amplify the blight plan and close out stubborn opponents.
Generated using gpt-5-mini · Updated at 2026-05-16 16:20:46 UTC
