Home / Magic: The Gathering / Lorwyn Eclipsed Commander / The Scorpion God
The Scorpion God
NM
LP
MP
HP

Viewing offers in Near Mint condition

mythic · Legendary Creature — God

The Scorpion God

mythic · Legendary Creature — God · Lorwyn Eclipsed Commander
$0.27
Low
$0.32
Market
$0.40
High

Oracle Text

Whenever a creature with a -1/-1 counter on it dies, draw a card.
{1}{B}{R}: Put a -1/-1 counter on another target creature.
When The Scorpion God dies, return it to its owner's hand at the beginning of the next end step.

Card Details

6/5Power / Toughness
{3}{B}{R}Mana Cost
6Prints

Character Background

The Scorpion God is a brutal value engine that best fits a control or midrange plan, rewarding you for turning every removal spell into card advantage. Its lore and mechanics line up cleanly: a towering god that stalks the battlefield, marks prey with poison, and refuses to stay dead, since it returns to hand after dying. In play, the key is to spread -1/-1 counters efficiently and then cash them in when those creatures die to draw extra cards. It pairs especially well with proliferate, counter-based removal, and cards that place counters repeatedly so you can keep the engine running. In Commander or slower constructed shells, look for synergy with Nest of Scarabs, Hapatra, Vizier of Poisons, or effects that give creatures -1/-1 counters at scale. The activated ability also lets it function as a repeatable threat and removal source, making it excellent in grindy games where patience and resource denial matter most.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.27 - $0.40
At the current market price of $0.32.
Average Time to Sell
3 days
At the current market price of $0.32.

Public Decks Using This Card

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Character Background

The Scorpion God is a brutal value engine that best fits a control or midrange plan, rewarding you for turning every removal spell into card advantage. Its lore and mechanics line up cleanly: a towering god that stalks the battlefield, marks prey with poison, and refuses to stay dead, since it returns to hand after dying. In play, the key is to spread -1/-1 counters efficiently and then cash them in when those creatures die to draw extra cards. It pairs especially well with proliferate, counter-based removal, and cards that place counters repeatedly so you can keep the engine running. In Commander or slower constructed shells, look for synergy with Nest of Scarabs, Hapatra, Vizier of Poisons, or effects that give creatures -1/-1 counters at scale. The activated ability also lets it function as a repeatable threat and removal source, making it excellent in grindy games where patience and resource denial matter most.

Generated using gpt-5.4-mini · Updated at 2026-08-24 07:20:44 UTC

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