Home / Magic: The Gathering / Duel Decks Anthology: Divine vs. Demonic / Pacifism
Pacifism
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Enchantment — Aura

Pacifism

common · Enchantment — Aura · Duel Decks Anthology: Divine vs. Demonic
$0.67
Low
$0.79
Market
$0.99
High

Oracle Text

Enchant creature
Enchanted creature can't attack or block.

Card Details

-/-Power / Toughness
{1}{W}Mana Cost
40Prints

Character Background

Pacifism is one of Magic’s cleanest expressions of white’s philosophy: rather than destroying a threat outright, it simply removes that creature from the battle by binding it into stillness. In gameplay, that makes it a strong fit for control and tempo decks that want to survive the early turns while answering a dangerous attacker efficiently. At just two mana, it can neutralize a key creature long enough for you to stabilize, set up better blockers, or push damage through with your own board. It is especially effective against large single threats, equipment-carriers, or creatures with nasty combat abilities that still function if they remain on the battlefield. A good deckbuilding tip is to pair Pacifism with effects that punish tapped or helpless creatures, or with enchantment synergies that reward low-cost Auras. Just remember its weakness: if the opponent has sacrifice outlets, bounce, or enchantment removal, the “peace” may not last.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.67 - $0.99
At the current market price of $0.79.
Average Time to Sell
3 days
At the current market price of $0.79.

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Character Background

Pacifism is one of Magic’s cleanest expressions of white’s philosophy: rather than destroying a threat outright, it simply removes that creature from the battle by binding it into stillness. In gameplay, that makes it a strong fit for control and tempo decks that want to survive the early turns while answering a dangerous attacker efficiently. At just two mana, it can neutralize a key creature long enough for you to stabilize, set up better blockers, or push damage through with your own board. It is especially effective against large single threats, equipment-carriers, or creatures with nasty combat abilities that still function if they remain on the battlefield. A good deckbuilding tip is to pair Pacifism with effects that punish tapped or helpless creatures, or with enchantment synergies that reward low-cost Auras. Just remember its weakness: if the opponent has sacrifice outlets, bounce, or enchantment removal, the “peace” may not last.

Generated using gpt-5.4-mini · Updated at 2026-09-16 15:10:44 UTC

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