Home / Magic: The Gathering / Dragons of Tarkir / Dromoka's Command
Dromoka's Command
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Instant

Dromoka's Command

rare · Instant · Dragons of Tarkir
$0.30
Low
$0.35
Market
$0.44
High

Oracle Text

Choose two —
• Prevent all damage target instant or sorcery spell would deal this turn.
• Target player sacrifices an enchantment of their choice.
• Put a +1/+1 counter on target creature.
• Target creature you control fights target creature you don't control.

Card Details

-/-Power / Toughness
{G}{W}Mana Cost
7Prints

Character Background

Dromoka’s Command is a quintessential Selesnya trick: efficient, flexible, and built to win small wars before the opponent stabilizes. At two mana, it fits best in tempo and midrange shells, especially aggressive creature decks that want to develop the board while holding up interaction. The most common use is pairing the +1/+1 counter with the fight mode, turning a modest creature into a clean removal spell and combat upgrade in one card. Against burn or cantrips, the spell-damage prevention mode can blunt a key turn, while the sacrifice-enchantment clause is excellent against aura strategies, prison pieces, and value enchantments. Deckbuilders should favor creatures with extra toughness, enter-the-battlefield value, or evasive pressure so the counter meaningfully changes combat math. The card feels like a command from a disciplined dragon’s brood: not flashy, but decisive, and always aimed at turning momentum into control.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.30 - $0.44
At the current market price of $0.35.
Average Time to Sell
3 days
At the current market price of $0.35.

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Character Background

Dromoka’s Command is a quintessential Selesnya trick: efficient, flexible, and built to win small wars before the opponent stabilizes. At two mana, it fits best in tempo and midrange shells, especially aggressive creature decks that want to develop the board while holding up interaction. The most common use is pairing the +1/+1 counter with the fight mode, turning a modest creature into a clean removal spell and combat upgrade in one card. Against burn or cantrips, the spell-damage prevention mode can blunt a key turn, while the sacrifice-enchantment clause is excellent against aura strategies, prison pieces, and value enchantments. Deckbuilders should favor creatures with extra toughness, enter-the-battlefield value, or evasive pressure so the counter meaningfully changes combat math. The card feels like a command from a disciplined dragon’s brood: not flashy, but decisive, and always aimed at turning momentum into control.

Generated using gpt-5.4-mini · Updated at 2026-09-29 11:20:42 UTC

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