Home / Magic: The Gathering / Duskmourn: House of Horror / Zimone, All-Questioning
Zimone, All-Questioning
NM
LP
MP
HP

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rare · Legendary Creature — Human Wizard

Zimone, All-Questioning

rare · Legendary Creature — Human Wizard · Duskmourn: House of Horror
$0.20
Low
$0.24
Market
$0.30
High

Oracle Text

At the beginning of your end step, if a land entered the battlefield under your control this turn and you control a prime number of lands, create Primo, the Indivisible, a legendary 0/0 green and blue Fractal creature token, then put that many +1/+1 counters on it. (2, 3, 5, 7, 11, 13, 17, 19, 23, 29, and 31 are prime numbers.)

Card Details

1/1Power / Toughness
{1}{G}{U}Mana Cost
2Prints

Character Background

Zimone, All-Questioning is a value-and-ramp centerpiece: she wants you to reliably make extra land drops and then tune your land count to primes so you can spawn a single enormous Primo each turn, making her ideal for landfall/value or combo-ramp shells rather than pure aggro or control. Build with Azusa, Exploration, Oracle of Mul Daya or cards that grant extra land plays, and include Scapeshift or fetchlands so you can jump to a target prime (7, 11, 13) on demand; Doubling Season is a nightmare of synergy since it doubles the +1/+1 counters Primo receives. Remember Primo is legendary, so plan a sacrifice outlet (Ashnod’s/Phyrexian Altar or Viscera Seer) or a bounce loop to convert repeated creations into mana or triggers instead of losing them to the legend rule. Play tight sequencing—make sure a land actually entered that turn and you hit the prime at end step—so Zimone turns incremental land drops into explosive board presence.

Generated using gpt-5-mini

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Character Background

Zimone, All-Questioning is a value-and-ramp centerpiece: she wants you to reliably make extra land drops and then tune your land count to primes so you can spawn a single enormous Primo each turn, making her ideal for landfall/value or combo-ramp shells rather than pure aggro or control. Build with Azusa, Exploration, Oracle of Mul Daya or cards that grant extra land plays, and include Scapeshift or fetchlands so you can jump to a target prime (7, 11, 13) on demand; Doubling Season is a nightmare of synergy since it doubles the +1/+1 counters Primo receives. Remember Primo is legendary, so plan a sacrifice outlet (Ashnod’s/Phyrexian Altar or Viscera Seer) or a bounce loop to convert repeated creations into mana or triggers instead of losing them to the legend rule. Play tight sequencing—make sure a land actually entered that turn and you hit the prime at end step—so Zimone turns incremental land drops into explosive board presence.

Generated using gpt-5-mini · Updated at 2026-05-16 14:40:43 UTC

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