Home / Magic: The Gathering / Duskmourn: House of Horror / Winter, Misanthropic Guide
Winter, Misanthropic Guide
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Legendary Creature — Human Warlock

Winter, Misanthropic Guide

rare · Legendary Creature — Human Warlock · Duskmourn: House of Horror
$0.24
Low
$0.28
Market
$0.35
High

Oracle Text

Ward {2}
At the beginning of your upkeep, each player draws two cards.
Delirium — As long as there are four or more card types among cards in your graveyard, each opponent's maximum hand size is equal to seven minus the number of those card types.

Card Details

3/4Power / Toughness
{1}{B}{R}{G}Mana Cost
1Prints

Character Background

Winter, Misanthropic Guide fits best in a grindy value or midrange shell that can exploit symmetrical draw far better than the table can. A 3/4 for four with ward 2 is sturdy enough to survive combat and removal tax, while the upkeep trigger turns every turn into a card-fueled gamble. In practice, you want to break the symmetry by emptying your hand quickly, then pressuring opponents who are forced to draw extra while also facing a shrinking hand limit once delirium is online. Build around self-mill, fetches, sacrifice fodder, and a mix of card types to reach delirium consistently; artifact creatures, enchantments, and lands with graveyard value all help. Winter’s “guide” feels appropriately sinister: not a helper, but a curator of overload, dragging everyone toward excess. Pair it with discard effects or wheels to punish the extra draws, and you can turn the board into a resource-locking trap rather than a fair game.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.24 - $0.35
At the current market price of $0.28.
Average Time to Sell
3 days
At the current market price of $0.28.

Public Decks Using This Card

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Character Background

Winter, Misanthropic Guide fits best in a grindy value or midrange shell that can exploit symmetrical draw far better than the table can. A 3/4 for four with ward 2 is sturdy enough to survive combat and removal tax, while the upkeep trigger turns every turn into a card-fueled gamble. In practice, you want to break the symmetry by emptying your hand quickly, then pressuring opponents who are forced to draw extra while also facing a shrinking hand limit once delirium is online. Build around self-mill, fetches, sacrifice fodder, and a mix of card types to reach delirium consistently; artifact creatures, enchantments, and lands with graveyard value all help. Winter’s “guide” feels appropriately sinister: not a helper, but a curator of overload, dragging everyone toward excess. Pair it with discard effects or wheels to punish the extra draws, and you can turn the board into a resource-locking trap rather than a fair game.

Generated using gpt-5.4-mini · Updated at 2026-08-11 22:20:42 UTC

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