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Victor, Valgavoth's Seneschal
Oracle Text
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it's the second time, each opponent discards a card. If it's the third time, put a creature card from a graveyard onto the battlefield under your control.
Card Details
Character Background
Victor, Valgavoth's Seneschal is a compact value engine that reads like a toolkit for an enchantment-led midrange/control deck with a reanimator angle: his eerie trigger rewards steady, repeatable enchantment plays and Room-unlocking to sculpt draws (surveil 2), punish opponents (mass discard), then close out by cheating creatures onto the battlefield. Thematically he’s the house steward hoarding secrets—gameplay-wise you want to sequence low-cost enchantments and Room unlocks so the ability resolves multiple times in a turn; a typical plan is cast a cheap aura or continuous enchantment, unlock a Room, then recur or replay an enchantment to hit the third tier and reanimate a heavy hitter. Deckbuilding tip: run an enchantment package (several cheap auras/enchantment creatures), reliable Room synergies, self‑mill or dredge to stock graveyards, and a couple of enchantment recursion or blink effects to retrigger Victor. Protect him and prioritize triggers—his escalation turns incremental advantage into a game-winning recursion tool.
Generated using gpt-5-mini
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Character Background
Victor, Valgavoth's Seneschal is a compact value engine that reads like a toolkit for an enchantment-led midrange/control deck with a reanimator angle: his eerie trigger rewards steady, repeatable enchantment plays and Room-unlocking to sculpt draws (surveil 2), punish opponents (mass discard), then close out by cheating creatures onto the battlefield. Thematically he’s the house steward hoarding secrets—gameplay-wise you want to sequence low-cost enchantments and Room unlocks so the ability resolves multiple times in a turn; a typical plan is cast a cheap aura or continuous enchantment, unlock a Room, then recur or replay an enchantment to hit the third tier and reanimate a heavy hitter. Deckbuilding tip: run an enchantment package (several cheap auras/enchantment creatures), reliable Room synergies, self‑mill or dredge to stock graveyards, and a couple of enchantment recursion or blink effects to retrigger Victor. Protect him and prioritize triggers—his escalation turns incremental advantage into a game-winning recursion tool.
Generated using gpt-5-mini · Updated at 2026-05-16 13:20:43 UTC
