Home / Magic: The Gathering / Duskmourn: House of Horror / The Rollercrusher Ride
The Rollercrusher Ride
NM
LP
MP
HP

Viewing offers in Near Mint condition

mythic · Legendary Enchantment

The Rollercrusher Ride

mythic · Legendary Enchantment · Duskmourn: House of Horror
$0.38
Low
$0.45
Market
$0.56
High

Oracle Text

Delirium — If a source you control would deal noncombat damage to a permanent or player while there are four or more card types among cards in your graveyard, it deals double that damage instead.
When The Rollercrusher Ride enters, it deals X damage to each of up to X target creatures.

Card Details

-/-Power / Toughness
{X}{2}{R}Mana Cost
3Prints

Character Background

The Rollercrusher Ride is a mythic payoff that feels like a gruesome carnival attraction weaponized into a board-sweeping engine. In practice, it best supports a midrange-control or spell-heavy tempo plan: you stabilize by choosing X to clear small and medium creatures, then leverage the delirium clause to turn every burn spell, ping effect, or incidental noncombat damage into a much scarier threat. Because the enters-the-battlefield trigger hits up to X creatures, it scales well in red decks that want flexible removal without committing to a full sweeper. The key deckbuilding tip is to enable delirium consistently—mix lands, creatures, enchantments, artifacts, and instants/sorceries so your graveyard quickly reaches four types, then pair this with cheap damage sources like Shock effects, pingers, or red enchantment engines to double-dip. It rewards careful sequencing and graveyard management, making it especially potent in grindy games.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.38 - $0.56
At the current market price of $0.45.
Average Time to Sell
3 days
At the current market price of $0.45.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

The Rollercrusher Ride is a mythic payoff that feels like a gruesome carnival attraction weaponized into a board-sweeping engine. In practice, it best supports a midrange-control or spell-heavy tempo plan: you stabilize by choosing X to clear small and medium creatures, then leverage the delirium clause to turn every burn spell, ping effect, or incidental noncombat damage into a much scarier threat. Because the enters-the-battlefield trigger hits up to X creatures, it scales well in red decks that want flexible removal without committing to a full sweeper. The key deckbuilding tip is to enable delirium consistently—mix lands, creatures, enchantments, artifacts, and instants/sorceries so your graveyard quickly reaches four types, then pair this with cheap damage sources like Shock effects, pingers, or red enchantment engines to double-dip. It rewards careful sequencing and graveyard management, making it especially potent in grindy games.

Generated using gpt-5.4-mini · Updated at 2026-10-08 02:10:43 UTC

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