Home / Magic: The Gathering / Duskmourn: House of Horror / The Mindskinner
The Mindskinner
NM
LP
MP
HP

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rare · Legendary Enchantment Creature — Nightmare

The Mindskinner

rare · Legendary Enchantment Creature — Nightmare · Duskmourn: House of Horror
$1.67
Low
$1.97
Market
$2.46
High

Oracle Text

The Mindskinner can't be blocked.
If a source you control would deal damage to an opponent, prevent that damage and each opponent mills that many cards.

Card Details

10/1Power / Toughness
{U}{U}{U}Mana Cost
1Prints

Character Background

The Mindskinner is a glaring, singular engine for a mill/combo plan rather than raw aggression: its replacement ability converts any damage your sources would deal to opponents into milling, and as a 10/1 with unblockable it reliably produces a massive single instance of ten cards milled. Thematically it reads like a nightmare that feeds by replacing violence with cerebral decay. Build around it with damage-doubling effects (Furnace of Rath or Gratuitous Violence) or cards that let you deal many small instances of damage—splash repeatable pingers or multiple unblockable attackers—to multiply mill triggers. Protect and recur it: counterspells, hexproof effects, or recursion (Animate Dead/ephemeral blink) keep your engine on board long enough to empty libraries. It’s best in a blue-centered mill/value or combo shell that turns removal and burn into card advantage, so prioritize card draw, interaction, and ways to convert opponent disruption into repeated damage-to-mill conversions.

Generated using gpt-5-mini

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Suggested Pricing
$1.67 - $2.46
At the current market price of $1.97.
Average Time to Sell
3 days
At the current market price of $1.97.

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Character Background

The Mindskinner is a glaring, singular engine for a mill/combo plan rather than raw aggression: its replacement ability converts any damage your sources would deal to opponents into milling, and as a 10/1 with unblockable it reliably produces a massive single instance of ten cards milled. Thematically it reads like a nightmare that feeds by replacing violence with cerebral decay. Build around it with damage-doubling effects (Furnace of Rath or Gratuitous Violence) or cards that let you deal many small instances of damage—splash repeatable pingers or multiple unblockable attackers—to multiply mill triggers. Protect and recur it: counterspells, hexproof effects, or recursion (Animate Dead/ephemeral blink) keep your engine on board long enough to empty libraries. It’s best in a blue-centered mill/value or combo shell that turns removal and burn into card advantage, so prioritize card draw, interaction, and ways to convert opponent disruption into repeated damage-to-mill conversions.

Generated using gpt-5-mini · Updated at 2026-05-16 20:40:46 UTC

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