Spineseeker Centipede

Spineseeker Centipede

Mana Cost: {2}{G}

Type: Creature — Insect

Oracle Text:
When this creature enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Delirium — This creature gets +1/+2 and has vigilance as long as there are four or more card types among cards in your graveyard.

Power/Toughness: 2/1

Rarity: common

Prints: View all prints (1) →

Expansion: Duskmourn: House of Horror

Price ( USD): $0.10

USD: $0.10 · EUR: €0.08

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Spineseeker Centipede feels like a small burrower that roots out the ground to keep your game smooth: on entry it tutors a basic land into your hand, which is pure tempo/value—never missing a land drop while still developing the board. At two-and-a-green it anchors early plays in aggro or stompy shells and slots even better into value or midrange lists that want consistent mana and a resilient early creature; with Delirium active it becomes a surprising 3/3 vigilance, turning a one-way tempo play into a stout blocker or attacker. Build toward that Delirium threshold by including a mix of card types in your 75—cheap self-mill and cantrips like Explore or Satyr Wayfinder, a couple of low-cost artifacts or enchantments, and a planeswalker or removal spells—to reliably reach four types. It’s especially useful in green decks that care about the graveyard or land drops: think creature-heavy lists that also run a couple of one-mana interaction pieces so the Centipede flips from a filler play into a real late-game clock.

Generated using gpt-5-mini · Updated at 2026-05-16 09:20:46 UTC