Home / Magic: The Gathering / Duskmourn: House of Horror / Scrabbling Skullcrab
Scrabbling Skullcrab
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Creature — Crab Skeleton

Scrabbling Skullcrab

uncommon · Creature — Crab Skeleton · Duskmourn: House of Horror
$0.22
Low
$0.26
Market
$0.33
High

Oracle Text

Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, target player mills two cards. (They put the top two cards of their library into their graveyard.)

Card Details

0/3Power / Toughness
{U}Mana Cost
1Prints

Character Background

Scrabbling Skullcrab is a perfect little menace for a blue-based value or control shell, turning every enchantment entrance and every fully unlocked Room into repeatable self-contained mill. In Duskmourn, that feels appropriately haunted: a crab skeleton rummaging through forbidden halls, feeding on the house’s eerie architecture while grinding the opponent’s library down card by card. At one blue mana for a 0/3 body, it also blocks early aggression well enough to buy time, making it especially appealing in tempo-control decks that want to stabilize while advancing a secondary win condition. The best synergy is with enchantment-heavy builds and Room cards, since each trigger adds up quickly without spending extra cards. It pairs well with cheap enchantments, token-producing enchantments, and effects that unlock Rooms efficiently, since those actions turn into incidental pressure. If your deck can trigger it multiple times a turn, Scrabbling Skullcrab becomes a surprisingly efficient engine rather than just a defensive speed bump.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.22 - $0.33
At the current market price of $0.26.
Average Time to Sell
3 days
At the current market price of $0.26.

Public Decks Using This Card

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Character Background

Scrabbling Skullcrab is a perfect little menace for a blue-based value or control shell, turning every enchantment entrance and every fully unlocked Room into repeatable self-contained mill. In Duskmourn, that feels appropriately haunted: a crab skeleton rummaging through forbidden halls, feeding on the house’s eerie architecture while grinding the opponent’s library down card by card. At one blue mana for a 0/3 body, it also blocks early aggression well enough to buy time, making it especially appealing in tempo-control decks that want to stabilize while advancing a secondary win condition. The best synergy is with enchantment-heavy builds and Room cards, since each trigger adds up quickly without spending extra cards. It pairs well with cheap enchantments, token-producing enchantments, and effects that unlock Rooms efficiently, since those actions turn into incidental pressure. If your deck can trigger it multiple times a turn, Scrabbling Skullcrab becomes a surprisingly efficient engine rather than just a defensive speed bump.

Generated using gpt-5.4-mini · Updated at 2026-08-11 10:10:42 UTC

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