Razortrap Gorge
Mana Cost: -
Type: Land
Oracle Text:
This land enters tapped unless a player has 13 or less life.
{T}: Add {B} or {R}.
Power/Toughness: -/-
Rarity: common
Prints: View all prints (1) →
Expansion: Duskmourn: House of Horror
Price ( USD): $0.16
USD: $0.16 · EUR: €0.23
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Razortrap Gorge is a flavorful two‑color land that rewards aggressive clocking: it comes into play tapped unless a player is at 13 life or less, and taps for B or R, so its sweet spot is Rakdos-style aggro/burn and any tempo deck that plans to reduce opponents’ life totals quickly. Thematically it reads like a canyon where the hunt closes in as your foes weaken; mechanically it buys you smoother midgame turns once damage has been applied. In practical deckbuilding, it pairs excellently with cheap removal and burn staples (think Lightning Bolt and Fatal Push/Thoughtseize) to both clear blockers and dent life totals so your mana base snaps online sooner, and it plays especially well in Death’s Shadow/low‑life synergies or multiplayer pods where someone hitting 13 is easier. Tech tips: include some fetches/shocklands for color consistency and keep a modest count of slow colorless lands to avoid tempo losses early. Be aware it’s a tempo liability until the threshold is met, so build to hit that threshold reliably rather than rely on it as your only fast dual source.
Generated using gpt-5-mini · Updated at 2026-05-16 15:20:44 UTC
