Home / Magic: The Gathering / Duskmourn: House of Horror / Marina Vendrell
Marina Vendrell
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Legendary Creature — Human Warlock

Marina Vendrell

rare · Legendary Creature — Human Warlock · Duskmourn: House of Horror
$0.30
Low
$0.35
Market
$0.44
High

Oracle Text

When Marina Vendrell enters, reveal the top seven cards of your library. Put all enchantment cards from among them into your hand and the rest on the bottom of your library in a random order.
{T}: Lock or unlock a door of target Room you control. Activate only as a sorcery.

Card Details

3/5Power / Toughness
{W}{U}{B}{R}{G}Mana Cost
1Prints

Character Background

Marina Vendrell is a five-color value engine that best fits a midrange-control or enchantment-heavy build, where her enter-the-battlefield trigger turns the top seven cards into a mini-tutor for your best auras, sagas, shrines, or other enchantments. In practice, she rewards deck construction more than raw curve efficiency: the more enchantments you run, the more likely she refills your hand and smooths out future turns. Her 3/5 body also helps stabilize the board, making her a respectable defensive threat in slower games. The tap ability adds a subtle Rooms subtheme, letting her manipulate door states at sorcery speed for whatever your Room cards need, whether that means advancing value or controlling timing. A strong synergy tip is to pair her with effects that manipulate the top of your library or recur enchantments, since seeing more of the top cards increases consistency and recursion turns her into a true engine.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.30 - $0.44
At the current market price of $0.35.
Average Time to Sell
3 days
At the current market price of $0.35.

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Character Background

Marina Vendrell is a five-color value engine that best fits a midrange-control or enchantment-heavy build, where her enter-the-battlefield trigger turns the top seven cards into a mini-tutor for your best auras, sagas, shrines, or other enchantments. In practice, she rewards deck construction more than raw curve efficiency: the more enchantments you run, the more likely she refills your hand and smooths out future turns. Her 3/5 body also helps stabilize the board, making her a respectable defensive threat in slower games. The tap ability adds a subtle Rooms subtheme, letting her manipulate door states at sorcery speed for whatever your Room cards need, whether that means advancing value or controlling timing. A strong synergy tip is to pair her with effects that manipulate the top of your library or recur enchantments, since seeing more of the top cards increases consistency and recursion turns her into a true engine.

Generated using gpt-5.4-mini · Updated at 2026-08-11 04:20:44 UTC

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