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Keys to the House
Oracle Text
{1}, {T}, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{3}, {T}, Sacrifice this artifact: Lock or unlock a door of target Room you control. Activate only as a sorcery.
Card Details
Character Background
Keys to the House is a small but precise tool for decks that prize consistency and board-engine flexibility: for one mana you get an early artifact that you can cash in for a guaranteed basic land (paying {1} and tapping), or later spend more to manipulate the Room you control. That makes it a value/consistency play rather than pure tempo or aggro — it smooths mana and shores up color requirements for midrange, control, or combo builds that need specific land drops. It pairs especially well with artifact-recurrence engines or graveyard recursion (so you can reuse the sacrifice), and with Room-focused shells where the {3},{T},sacrifice mode helps lock or unlock doors as a late-game tempo/control tool. Deckbuilding tips: play multiple copies (2–3) in multi-colour lists, include 1–2 artifact-return cards to recoup value, and consider cards that let you play extra lands so that fetching a basic turns immediately into real tempo rather than just a safety net.
Generated using gpt-5-mini
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Character Background
Keys to the House is a small but precise tool for decks that prize consistency and board-engine flexibility: for one mana you get an early artifact that you can cash in for a guaranteed basic land (paying {1} and tapping), or later spend more to manipulate the Room you control. That makes it a value/consistency play rather than pure tempo or aggro — it smooths mana and shores up color requirements for midrange, control, or combo builds that need specific land drops. It pairs especially well with artifact-recurrence engines or graveyard recursion (so you can reuse the sacrifice), and with Room-focused shells where the {3},{T},sacrifice mode helps lock or unlock doors as a late-game tempo/control tool. Deckbuilding tips: play multiple copies (2–3) in multi-colour lists, include 1–2 artifact-return cards to recoup value, and consider cards that let you play extra lands so that fetching a basic turns immediately into real tempo rather than just a safety net.
Generated using gpt-5-mini · Updated at 2026-05-16 09:20:49 UTC
