Jump Scare

Jump Scare

Mana Cost: {W}

Type: Instant

Oracle Text:
Until end of turn, target creature gets +2/+2, gains flying, and becomes a Horror enchantment creature in addition to its other types.

Power/Toughness: -/-

Rarity: common

Prints: View all prints (1) →

Expansion: Duskmourn: House of Horror

Price ( USD): $0.15

USD: $0.15 · EUR: €0.03

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Jump Scare is a classic instant-speed combat trick that leans heavily into tempo and aggressive strategies: for a single white mana it turns any ground chump into an evasive 2/2-plus beater for the turn while thematically suggesting a momentary, terrifying possession as the creature takes on Horror and flight. Play it in white weenie or tempo shells to close out races, or as a surprise blocker-to-attacker swap in midrange decks — the instant timing makes it great for saving a key creature from removal or sniping a blocker at the end of combat. It also slots neatly into enchantment- or aura-centric builds; because the creature becomes an enchantment creature you get extra mileage from enchantment-count synergies and auras (consider pairing with an aura package or enchantress effects). Deck tips: run lots of small, evasive threats and at least one aura/enchantment payoff, and keep some open mana to convert combat math into direct advantage with this flexible, cheap trick.

Generated using gpt-5-mini · Updated at 2026-05-16 18:20:47 UTC