Infernal Phantom
Mana Cost:
Type: Creature — Spirit
Oracle Text:
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, this creature gets +2/+0 until end of turn.
When this creature dies, it deals damage equal to its power to any target.
Power/Toughness: 2/3
Rarity: uncommon
Prints: View all prints (1) →
Expansion: Duskmourn: House of Horror
Price ( USD): $0.10
USD: $0.10 · EUR: €0.03
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Infernal Phantom fits neatly into a Duskmourn-style enchantment deck that wants to play a steady tempo-value game while threatening bursts of damage. As a 2/3 for four mana, it is not an aggressive standout on its own, but the Eerie trigger turns every enchantment entering and every fully unlocked Room into a temporary pump effect, letting it swing as a surprisingly hard-hitting attacker or blocker that can trade up. The real danger comes when it dies: its power becomes direct damage to any target, so even a modest size boost can convert into removal or a finishing burn spell. This makes it especially good with cheap enchantments, Room cards, and sacrifice effects that let you cash it in at the right moment. In practice, it rewards a midrange-control shell that can stall early, build enchantment presence, then turn one creature into repeated pressure and inevitable reach.
Generated using gpt-5.4-mini · Updated at 2026-05-19 00:55:14 UTC
