Infernal Phantom

Infernal Phantom

Mana Cost: {3}{R}

Type: Creature — Spirit

Oracle Text:
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, this creature gets +2/+0 until end of turn.
When this creature dies, it deals damage equal to its power to any target.

Power/Toughness: 2/3

Rarity: uncommon

Prints: View all prints (1) →

Expansion: Duskmourn: House of Horror

Price ( USD): $0.10

USD: $0.10 · EUR: €0.03

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Infernal Phantom fits neatly into a Duskmourn-style enchantment deck that wants to play a steady tempo-value game while threatening bursts of damage. As a 2/3 for four mana, it is not an aggressive standout on its own, but the Eerie trigger turns every enchantment entering and every fully unlocked Room into a temporary pump effect, letting it swing as a surprisingly hard-hitting attacker or blocker that can trade up. The real danger comes when it dies: its power becomes direct damage to any target, so even a modest size boost can convert into removal or a finishing burn spell. This makes it especially good with cheap enchantments, Room cards, and sacrifice effects that let you cash it in at the right moment. In practice, it rewards a midrange-control shell that can stall early, build enchantment presence, then turn one creature into repeated pressure and inevitable reach.

Generated using gpt-5.4-mini · Updated at 2026-05-19 00:55:14 UTC