Grab the Prize
Mana Cost:
Type: Sorcery
Oracle Text:
As an additional cost to cast this spell, discard a card.
Draw two cards. If the discarded card wasn't a land card, Grab the Prize deals 2 damage to each opponent.
Power/Toughness: -/-
Rarity: common
Prints: View all prints (1) →
Expansion: Duskmourn: House of Horror
Price ( USD): $0.34
USD: $0.34 · EUR: €0.45
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Grab the Prize is a one-mana-and-red looting spell that converts a discard into two cards and often an additional 2 points of damage to each opponent, making it a solid tempo/value piece that fits aggressive, Rakdos midrange, or looting-style decks. It smooths draws while functioning as incremental burn—especially potent in multiplayer—so build around it with graveyard synergies (Arclight Phoenix, delve threats, or Madness payoffs) or low-cost burn finishers to capitalize on incidental damage. Deckbuilding tips: include cheap nonland cards and cheap cantrips so your forced discard is more likely to fuel the graveyard or hit a nonland for the 2-damage trigger, and consider maindecking 2–4 copies alongside card-selection effects to keep hand quality high. Thematically it reads as a reckless, desperate grab: you pay a small price up front for immediate card advantage and occasional collective punishment, rewarding decks that plan around discard rather than treating it as pure downside.
Generated using gpt-5-mini · Updated at 2026-05-16 11:20:44 UTC
