Grab the Prize

Grab the Prize

Mana Cost: {1}{R}

Type: Sorcery

Oracle Text:
As an additional cost to cast this spell, discard a card.
Draw two cards. If the discarded card wasn't a land card, Grab the Prize deals 2 damage to each opponent.

Power/Toughness: -/-

Rarity: common

Prints: View all prints (1) →

Expansion: Duskmourn: House of Horror

Price ( USD): $0.34

USD: $0.34 · EUR: €0.45

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Grab the Prize is a one-mana-and-red looting spell that converts a discard into two cards and often an additional 2 points of damage to each opponent, making it a solid tempo/value piece that fits aggressive, Rakdos midrange, or looting-style decks. It smooths draws while functioning as incremental burn—especially potent in multiplayer—so build around it with graveyard synergies (Arclight Phoenix, delve threats, or Madness payoffs) or low-cost burn finishers to capitalize on incidental damage. Deckbuilding tips: include cheap nonland cards and cheap cantrips so your forced discard is more likely to fuel the graveyard or hit a nonland for the 2-damage trigger, and consider maindecking 2–4 copies alongside card-selection effects to keep hand quality high. Thematically it reads as a reckless, desperate grab: you pay a small price up front for immediate card advantage and occasional collective punishment, rewarding decks that plan around discard rather than treating it as pure downside.

Generated using gpt-5-mini · Updated at 2026-05-16 11:20:44 UTC