Home / Magic: The Gathering / Duskmourn: House of Horror / Friendly Ghost
Friendly Ghost
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Creature — Spirit

Friendly Ghost

common · Creature — Spirit · Duskmourn: House of Horror
$0.09
Low
$0.10
Market
$0.13
High

Oracle Text

Flying
When this creature enters, target creature gets +2/+4 until end of turn.

Card Details

2/4Power / Toughness
{3}{W}Mana Cost
1Prints

Character Background

Friendly Ghost is a classic white tempo card that plays like a protective escort with a spooky grin: a 2/4 flyer for four mana that also delivers a temporary +2/+4 boost to any creature when it enters. In Duskmourn: House of Horror, that “friendly” touch reads like a benevolent spirit giving a last-minute ward of strength, helping a key attacker survive combat or letting a blocker dominate the board. It fits best in control or midrange shells that want to stall early, then swing tempo by enlarging a token, evasive threat, or a creature with combat abilities. A strong deckbuilding tip is to pair it with enter-the-battlefield payoffs or flicker effects, since repeated reentry can keep producing surprise combat blowouts. It also works well with lifelinkers or vigilant creatures, turning them into durable pressure tools while the 2/4 flyer itself blocks and chips in from the air.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.10.
Average Time to Sell
3 days
At the current market price of $0.10.

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Character Background

Friendly Ghost is a classic white tempo card that plays like a protective escort with a spooky grin: a 2/4 flyer for four mana that also delivers a temporary +2/+4 boost to any creature when it enters. In Duskmourn: House of Horror, that “friendly” touch reads like a benevolent spirit giving a last-minute ward of strength, helping a key attacker survive combat or letting a blocker dominate the board. It fits best in control or midrange shells that want to stall early, then swing tempo by enlarging a token, evasive threat, or a creature with combat abilities. A strong deckbuilding tip is to pair it with enter-the-battlefield payoffs or flicker effects, since repeated reentry can keep producing surprise combat blowouts. It also works well with lifelinkers or vigilant creatures, turning them into durable pressure tools while the 2/4 flyer itself blocks and chips in from the air.

Generated using gpt-5.4-mini · Updated at 2026-08-11 14:10:45 UTC

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