Home / Magic: The Gathering / Duskmourn: House of Horror / Drag to the Roots
Drag to the Roots
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Instant

Drag to the Roots

uncommon · Instant · Duskmourn: House of Horror
$0.26
Low
$0.31
Market
$0.39
High

Oracle Text

Delirium — This spell costs {2} less to cast as long as there are four or more card types among cards in your graveyard.
Destroy target nonland permanent.

Card Details

-/-Power / Toughness
{2}{B}{G}Mana Cost
1Prints

Character Background

Drag to the Roots is a clean, flexible answer for black-green decks that want to grind out a game, especially midrange, control, or value shells built to turn the graveyard into an asset. At five mana, it is already a solid instant-speed removal spell for any nonland permanent, but delirium makes it dramatically more efficient, dropping the cost to just three mana and letting you keep mana open for interaction. That makes it especially strong in decks that naturally stock the graveyard with creatures, lands, instants, sorceries, and artifacts—think self-mill, fetch lands, disposable utility cards, and trade-heavy attrition builds. In Duskmourn’s horror atmosphere, the card feels like something the haunted house itself would use to drag threats underground, and that flavor matches its gameplay: it answers almost anything while rewarding careful setup. Prioritize cards that diversify graveyard types so Drag to the Roots becomes a tempo swing rather than a clunky catch-up spell.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.26 - $0.39
At the current market price of $0.31.
Average Time to Sell
3 days
At the current market price of $0.31.

Public Decks Using This Card

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Character Background

Drag to the Roots is a clean, flexible answer for black-green decks that want to grind out a game, especially midrange, control, or value shells built to turn the graveyard into an asset. At five mana, it is already a solid instant-speed removal spell for any nonland permanent, but delirium makes it dramatically more efficient, dropping the cost to just three mana and letting you keep mana open for interaction. That makes it especially strong in decks that naturally stock the graveyard with creatures, lands, instants, sorceries, and artifacts—think self-mill, fetch lands, disposable utility cards, and trade-heavy attrition builds. In Duskmourn’s horror atmosphere, the card feels like something the haunted house itself would use to drag threats underground, and that flavor matches its gameplay: it answers almost anything while rewarding careful setup. Prioritize cards that diversify graveyard types so Drag to the Roots becomes a tempo swing rather than a clunky catch-up spell.

Generated using gpt-5.4-mini · Updated at 2026-08-11 13:40:45 UTC

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