Home / Magic: The Gathering / Duskmourn: House of Horror / Don't Make a Sound
Don't Make a Sound
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Instant

Don't Make a Sound

common · Instant · Duskmourn: House of Horror
$0.09
Low
$0.11
Market
$0.14
High

Oracle Text

Counter target spell unless its controller pays {2}. If they do, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Card Details

-/-Power / Toughness
{1}{U}Mana Cost
1Prints

Character Background

Don’t Make a Sound is classic Duskmourn design: a whisper of a counterspell that turns every hesitation into dread. In gameplay, it best supports tempo and control decks, where forcing an opponent to choose between losing a key spell or spending extra mana can buy exactly the time you need to stabilize. Because the “tax” is only {2}, it won’t hard-lock the game, but it often trades up by disrupting curve-dependent plays, protecting a threat, or stalling a combo turn. If they pay, surveil 2 adds real value by smoothing draws and stocking the graveyard, making this especially nice in blue decks that care about graveyard setup, flashback-style effects, or recursion. It also pairs well with cheap interaction and evasive creatures, letting you keep pressure on while holding up mana. In practice, it’s strongest when cast on turns where your opponent is tapped low or forced to choose between advancing their board and respecting your open mana.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.14
At the current market price of $0.11.
Average Time to Sell
3 days
At the current market price of $0.11.

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Character Background

Don’t Make a Sound is classic Duskmourn design: a whisper of a counterspell that turns every hesitation into dread. In gameplay, it best supports tempo and control decks, where forcing an opponent to choose between losing a key spell or spending extra mana can buy exactly the time you need to stabilize. Because the “tax” is only {2}, it won’t hard-lock the game, but it often trades up by disrupting curve-dependent plays, protecting a threat, or stalling a combo turn. If they pay, surveil 2 adds real value by smoothing draws and stocking the graveyard, making this especially nice in blue decks that care about graveyard setup, flashback-style effects, or recursion. It also pairs well with cheap interaction and evasive creatures, letting you keep pressure on while holding up mana. In practice, it’s strongest when cast on turns where your opponent is tapped low or forced to choose between advancing their board and respecting your open mana.

Generated using gpt-5.4-mini · Updated at 2026-08-11 11:20:44 UTC

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