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Balustrade Wurm
Oracle Text
This spell can't be countered.
Trample, haste
Delirium — {2}{G}{G}: Return this card from your graveyard to the battlefield with a finality counter on it. Activate only if there are four or more card types among cards in your graveyard and only as a sorcery.
Card Details
Character Background
Balustrade Wurm is a straightforward but imposing threat for midrange and graveyard-focused value decks, especially in Duskmourn’s horror-tinged environment where speed and inevitability matter. A 5/5 for five that can’t be countered, has trample, and haste means it immediately pressures planeswalkers, breaks through chump blockers, and demands an answer even from control decks that usually lean on permission. The Delirium ability adds real resilience: if your graveyard naturally fills with lands, creatures, instants, and enchantments or artifacts, the Wurm can return as repeatable pressure, though the finality counter means you should treat it as a powerful one-time grind tool rather than an infinite loop. It fits best in value or stompy shells that can stock the graveyard efficiently; self-mill, fetch lands, and cheap card-type diversity all help turn on Delirium. Pair it with sacrifice outlets or discard effects to stock the yard and keep the threat flowing.
Generated using gpt-5.4-mini
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Character Background
Balustrade Wurm is a straightforward but imposing threat for midrange and graveyard-focused value decks, especially in Duskmourn’s horror-tinged environment where speed and inevitability matter. A 5/5 for five that can’t be countered, has trample, and haste means it immediately pressures planeswalkers, breaks through chump blockers, and demands an answer even from control decks that usually lean on permission. The Delirium ability adds real resilience: if your graveyard naturally fills with lands, creatures, instants, and enchantments or artifacts, the Wurm can return as repeatable pressure, though the finality counter means you should treat it as a powerful one-time grind tool rather than an infinite loop. It fits best in value or stompy shells that can stock the graveyard efficiently; self-mill, fetch lands, and cheap card-type diversity all help turn on Delirium. Pair it with sacrifice outlets or discard effects to stock the yard and keep the threat flowing.
Generated using gpt-5.4-mini · Updated at 2026-08-11 20:40:43 UTC
