Home / Magic: The Gathering / Duskmourn: House of Horror Commander / Zimone's Hypothesis
Zimone's Hypothesis
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Instant

Zimone's Hypothesis

rare · Instant · Duskmourn: House of Horror Commander
$0.26
Low
$0.31
Market
$0.39
High

Oracle Text

You may put a +1/+1 counter on a creature. Then choose odd or even. Return each creature with power of the chosen quality to its owner's hand. (Zero is even.)

Card Details

-/-Power / Toughness
{3}{U}{U}Mana Cost
3Prints

Character Background

Zimone’s Hypothesis is a clever Strixhaven-style instant that rewards a player who likes turning small mathematical edges into huge board swings. In practice, it best fits a control or tempo plan: the optional +1/+1 counter can grow an attacker or preserve a key utility creature before the real payoff, while the odd-or-even bounce clause can reset an opponent’s board at instant speed and break up combat, token swarms, or carefully assembled curve-based boards. Because zero is even, this card can even pick up mana dorks and small setup creatures if they’re not protected. It pairs especially well with +1/+1 counter synergies, creatures that enjoy being replayed for enter-the-battlefield effects, and decks that can manipulate power parity with a single counter or anthem. In Commander, it is strongest when your own creatures are built to survive the bounce or profit from it, letting you selectively clear the table while maintaining pressure.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.26 - $0.39
At the current market price of $0.31.
Average Time to Sell
3 days
At the current market price of $0.31.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Zimone’s Hypothesis is a clever Strixhaven-style instant that rewards a player who likes turning small mathematical edges into huge board swings. In practice, it best fits a control or tempo plan: the optional +1/+1 counter can grow an attacker or preserve a key utility creature before the real payoff, while the odd-or-even bounce clause can reset an opponent’s board at instant speed and break up combat, token swarms, or carefully assembled curve-based boards. Because zero is even, this card can even pick up mana dorks and small setup creatures if they’re not protected. It pairs especially well with +1/+1 counter synergies, creatures that enjoy being replayed for enter-the-battlefield effects, and decks that can manipulate power parity with a single counter or anthem. In Commander, it is strongest when your own creatures are built to survive the bounce or profit from it, letting you selectively clear the table while maintaining pressure.

Generated using gpt-5.4-mini · Updated at 2026-08-04 00:40:43 UTC

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