Viewing offers in Near Mint condition
Archon of Cruelty
Oracle Text
Flying
Whenever this creature enters or attacks, target opponent sacrifices a creature or planeswalker of their choice, discards a card, and loses 3 life. You draw a card and gain 3 life.
Card Details
Character Background
Archon of Cruelty is a classic “one card, two-for-one” mythic that best supports grindy control, reanimator, and midrange-value plans. At eight mana, it is too slow for fair aggro, but if you cheat it onto the battlefield or recur it repeatedly, it becomes oppressive: when it enters or attacks, your opponent loses a creature or planeswalker, a card, and 3 life, while you draw a card and gain 3 life. That swing stabilizes the board, refills your hand, and puts the game out of reach quickly. In lore terms, the Archon feels less like a single finisher and more like a flying execution decree—every appearance strips away resources and morale. Deckbuilding-wise, pair it with reanimation spells, discard outlets, or blink-style effects that can retrigger the ability, and prioritize ways to attack safely if you expect to hardcast it. Even one trigger can dominate the tempo of a match.
Generated using gpt-5.4-mini
Buy from sellers
Peer-to-peer marketplace offers
Have a copy to sell?
List it in under a minute and reach buyers already browsing this page.
List Archon of Cruelty
Set your condition, quantity, and price. Your listing appears in the offers table above as soon as you publish it.
- No listing fees — CardFlippr takes a small cut only when your card sells.
- Buyers message you directly through CardFlippr to arrange payment and shipping.
- Pricing is suggested from the last 30 days of market activity, but you're always in control.
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Archon of Cruelty is a classic “one card, two-for-one” mythic that best supports grindy control, reanimator, and midrange-value plans. At eight mana, it is too slow for fair aggro, but if you cheat it onto the battlefield or recur it repeatedly, it becomes oppressive: when it enters or attacks, your opponent loses a creature or planeswalker, a card, and 3 life, while you draw a card and gain 3 life. That swing stabilizes the board, refills your hand, and puts the game out of reach quickly. In lore terms, the Archon feels less like a single finisher and more like a flying execution decree—every appearance strips away resources and morale. Deckbuilding-wise, pair it with reanimation spells, discard outlets, or blink-style effects that can retrigger the ability, and prioritize ways to attack safely if you expect to hardcast it. Even one trigger can dominate the tempo of a match.
Generated using gpt-5.4-mini · Updated at 2026-10-09 08:10:45 UTC
