Home / Magic: The Gathering / The Dark / Marsh Viper
Marsh Viper
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Creature — Snake

Marsh Viper

common · Creature — Snake · The Dark
$0.28
Low
$0.33
Market
$0.41
High

Oracle Text

Whenever this creature deals damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)

Card Details

1/2Power / Toughness
{3}{G}Mana Cost
5Prints

Character Background

Marsh Viper is a classic early poison finisher from Magic’s old school, a small snake with a surprisingly deadly bite that fits the grim, patient feel of black-green-adjacent attrition even though it’s mono-green. At four mana for a 1/2, it is not efficient as a straightforward attacker, so it best supports a tempo or evasive pressure plan rather than pure aggro: you want to slip it through once or twice and let poison counters do the rest. Because poison is a separate win condition, every unblocked hit matters enormously, and two counters per connection means your opponent is only five clean attacks away from defeat. Evasion and combat tricks are key—pair it with effects that clear blockers, grant trample, or force damage through, and consider pump spells to punish any hesitation. In Limited, it can end stalled games; in constructed, it rewards decks built to keep lanes open and protect a fragile but dangerous threat.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.28 - $0.41
At the current market price of $0.33.
Average Time to Sell
3 days
At the current market price of $0.33.

Public Decks Using This Card

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Character Background

Marsh Viper is a classic early poison finisher from Magic’s old school, a small snake with a surprisingly deadly bite that fits the grim, patient feel of black-green-adjacent attrition even though it’s mono-green. At four mana for a 1/2, it is not efficient as a straightforward attacker, so it best supports a tempo or evasive pressure plan rather than pure aggro: you want to slip it through once or twice and let poison counters do the rest. Because poison is a separate win condition, every unblocked hit matters enormously, and two counters per connection means your opponent is only five clean attacks away from defeat. Evasion and combat tricks are key—pair it with effects that clear blockers, grant trample, or force damage through, and consider pump spells to punish any hesitation. In Limited, it can end stalled games; in constructed, it rewards decks built to keep lanes open and protect a fragile but dangerous threat.

Generated using gpt-5.4-mini · Updated at 2026-09-14 06:10:44 UTC

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