Home / Magic: The Gathering / Aetherdrift Commander / The Scarab God
The Scarab God
NM
LP
MP
HP

Viewing offers in Near Mint condition

mythic · Legendary Creature — God

The Scarab God

mythic · Legendary Creature — God · Aetherdrift Commander
$2.82
Low
$3.32
Market
$4.15
High

Oracle Text

At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.
{2}{U}{B}: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.
When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.

Card Details

5/5Power / Toughness
{3}{U}{B}Mana Cost
9Prints

Character Background

The Scarab God is a premier value engine that most naturally fits control or midrange shells, where you can survive early pressure and then turn every graveyard into an advantage. Its upkeep trigger scales with Zombie count, draining opponents and smoothing your draws through scry, so the card rewards building a board of disposable undead rather than relying on one huge threat. The activated ability is the real prize: it steals creatures from any graveyard, recasting them as 4/4 black Zombies, which means your removal, self-mill, and opponent’s dead creatures all become resources. Pair it with cheap Zombies, sacrifice outlets, or discard/mill effects to stock graveyards and keep X growing. Since it returns to hand when it dies, The Scarab God is difficult to remove permanently, making it excellent in grindy games and especially punishing against creature-heavy decks.

Generated using gpt-5.4-mini

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Suggested Pricing
$2.82 - $4.15
At the current market price of $3.32.
Average Time to Sell
3 days
At the current market price of $3.32.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

The Scarab God is a premier value engine that most naturally fits control or midrange shells, where you can survive early pressure and then turn every graveyard into an advantage. Its upkeep trigger scales with Zombie count, draining opponents and smoothing your draws through scry, so the card rewards building a board of disposable undead rather than relying on one huge threat. The activated ability is the real prize: it steals creatures from any graveyard, recasting them as 4/4 black Zombies, which means your removal, self-mill, and opponent’s dead creatures all become resources. Pair it with cheap Zombies, sacrifice outlets, or discard/mill effects to stock graveyards and keep X growing. Since it returns to hand when it dies, The Scarab God is difficult to remove permanently, making it excellent in grindy games and especially punishing against creature-heavy decks.

Generated using gpt-5.4-mini · Updated at 2026-08-21 13:20:45 UTC

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