Arboria
Mana Cost:
Type: World Enchantment
Oracle Text:
Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn.
Power/Toughness: -/-
Rarity: rare
Prints: View all prints (3) →
Expansion: Dominaria Remastered
Price ( USD): $0.26
USD: $0.26 · EUR: €0.30
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Arboria is a World Enchantment that turns the battlefield into a guarded grove: creatures can’t attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn. In gameplay terms, it’s a disciplined control tool that buys time by punishing “setup” turns—your opponent gains the ability to swing only when you yourself are proactive—so you want to pair it with a plan that keeps you casting or deploying essentials on your terms. Best results come from maintaining a steady stream of low-cost, high-impact plays (instant-speed interaction, mana rocks, or value engines) while denying your opponent their momentum; the moment you’ve established Arboria, your deck should leverage inevitability rather than racing. For synergy, prioritize enchantment-friendly shell building: include repeatable card advantage (like draw on opponent’s turn) and token-less ramp or utility permanents that let you “unlock” yourself only when you’re ready to pivot into removal, planeswalker pressure, or late-game win conditions.
Generated using gpt-5.4-nano · Updated at 2026-03-27 19:57:52 UTC
