Arboria

Arboria

Mana Cost: {2}{G}{G}

Type: World Enchantment

Oracle Text:
Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn.

Power/Toughness: -/-

Rarity: rare

Prints: View all prints (3) →

Expansion: Dominaria Remastered

Price ( USD): $0.26

USD: $0.26 · EUR: €0.30

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Arboria is a World Enchantment that turns the battlefield into a guarded grove: creatures can’t attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn. In gameplay terms, it’s a disciplined control tool that buys time by punishing “setup” turns—your opponent gains the ability to swing only when you yourself are proactive—so you want to pair it with a plan that keeps you casting or deploying essentials on your terms. Best results come from maintaining a steady stream of low-cost, high-impact plays (instant-speed interaction, mana rocks, or value engines) while denying your opponent their momentum; the moment you’ve established Arboria, your deck should leverage inevitability rather than racing. For synergy, prioritize enchantment-friendly shell building: include repeatable card advantage (like draw on opponent’s turn) and token-less ramp or utility permanents that let you “unlock” yourself only when you’re ready to pivot into removal, planeswalker pressure, or late-game win conditions.

Generated using gpt-5.4-nano · Updated at 2026-03-27 19:57:52 UTC