Home / Magic: The Gathering / Aetherdrift / Wild Roads
Wild Roads
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Land

Wild Roads

uncommon · Land · Aetherdrift
$0.11
Low
$0.13
Market
$0.16
High

Oracle Text

This land enters tapped unless you control a Mount or Vehicle.
{T}: Add {G}.
{1}{G}, {T}, Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery.

Card Details

-/-Power / Toughness
-Mana Cost
1Prints

Character Background

Wild Roads is a quietly flexible utility land that rewards decks already leaning into the Mount-and-Vehicle package, especially midrange and aggro shells that want early board presence without sacrificing late-game utility. In the right build, it often enters untapped, smoothing out your tempo while still producing green mana for ramp, combat tricks, or activation costs. The real prize is the sorcery-speed sacrifice mode: turning a spare land into a 1/1 Pilot that effectively crews and saddles as if it had 3 power gives you a resilient way to keep Vehicles moving after sweepers or to jump-start Mount engines. It pairs particularly well with cards that care about artifact creatures, tapped permanents, or disposable bodies, and it becomes even better if your deck can recur lands or exploit sacrifice triggers. Since it only taps for {G}, it best fits green-based decks that value board development over pure fixing.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.11 - $0.16
At the current market price of $0.13.
Average Time to Sell
3 days
At the current market price of $0.13.

Public Decks Using This Card

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Character Background

Wild Roads is a quietly flexible utility land that rewards decks already leaning into the Mount-and-Vehicle package, especially midrange and aggro shells that want early board presence without sacrificing late-game utility. In the right build, it often enters untapped, smoothing out your tempo while still producing green mana for ramp, combat tricks, or activation costs. The real prize is the sorcery-speed sacrifice mode: turning a spare land into a 1/1 Pilot that effectively crews and saddles as if it had 3 power gives you a resilient way to keep Vehicles moving after sweepers or to jump-start Mount engines. It pairs particularly well with cards that care about artifact creatures, tapped permanents, or disposable bodies, and it becomes even better if your deck can recur lands or exploit sacrifice triggers. Since it only taps for {G}, it best fits green-based decks that value board development over pure fixing.

Generated using gpt-5.4-mini · Updated at 2026-08-11 10:10:42 UTC

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