Home / Magic: The Gathering / Aetherdrift / Spire Mechcycle
Spire Mechcycle
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Artifact — Vehicle

Spire Mechcycle

uncommon · Artifact — Vehicle · Aetherdrift
$0.21
Low
$0.25
Market
$0.31
High

Oracle Text

Haste
Exhaust — Tap another untapped Mount or Vehicle you control: This Vehicle becomes an artifact creature. Put a +1/+1 counter on it for each Mount and/or Vehicle you control other than this Vehicle. (Activate each exhaust ability only once.)
Crew 2

Card Details

5/4Power / Toughness
{4}{R}Mana Cost
1Prints

Character Background

Spire Mechcycle is a clean fit for aggressive or tempo-oriented Aetherdrift decks that want to turn a board of mounts and vehicles into immediate pressure. A 5/4 with haste for five mana already threatens a strong swing, and the exhaust ability can convert a spare Mount or Vehicle into a one-shot power spike, often making the Mechcycle huge enough to force through damage or trade up in combat. Because it counts every other Mount and Vehicle you control, it rewards committed deckbuilding: pair it with cheap crew enablers, resilient vehicles, and recursive Mounts so the bonus scales naturally. It also plays well alongside cards that untap, re-use, or replace tapped artifacts, since tapping another untapped Vehicle or Mount is part of the cost. In lore terms, it feels like a racing machine built for a single explosive burst rather than a grind, which matches its best use in fast, board-centric shells.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.21 - $0.31
At the current market price of $0.25.
Average Time to Sell
3 days
At the current market price of $0.25.

Public Decks Using This Card

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Character Background

Spire Mechcycle is a clean fit for aggressive or tempo-oriented Aetherdrift decks that want to turn a board of mounts and vehicles into immediate pressure. A 5/4 with haste for five mana already threatens a strong swing, and the exhaust ability can convert a spare Mount or Vehicle into a one-shot power spike, often making the Mechcycle huge enough to force through damage or trade up in combat. Because it counts every other Mount and Vehicle you control, it rewards committed deckbuilding: pair it with cheap crew enablers, resilient vehicles, and recursive Mounts so the bonus scales naturally. It also plays well alongside cards that untap, re-use, or replace tapped artifacts, since tapping another untapped Vehicle or Mount is part of the cost. In lore terms, it feels like a racing machine built for a single explosive burst rather than a grind, which matches its best use in fast, board-centric shells.

Generated using gpt-5.4-mini · Updated at 2026-08-11 19:10:47 UTC

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