Home / Magic: The Gathering / Aetherdrift / Riptide Gearhulk
Riptide Gearhulk
NM
LP
MP
HP

Viewing offers in Near Mint condition

mythic · Artifact Creature — Construct

Riptide Gearhulk

mythic · Artifact Creature — Construct · Aetherdrift
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Double strike
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, for each opponent, put up to one target nonland permanent that player controls into its owner's library third from the top.

Card Details

2/5Power / Toughness
{1}{W}{W}{U}{U}Mana Cost
1Prints

Character Background

Riptide Gearhulk looks built for a controlling tempo shell that can pivot from stabilizing the board to ending the game in a hurry. A 2/5 body with double strike is already awkward in combat, and prowess means every cheap noncreature spell turns it into a serious attacker, especially once it starts swinging as a 3/6, 4/7, or larger. The real prize is the enter-the-battlefield trigger: against each opponent, you can tuck a nonland permanent three cards deep in their library, which neatly delays key threats without fully wasting the removal. That makes it especially strong in decks packed with cantrips, counters, bounce, and combat tricks, where you can deploy Gearhulk while still keeping mana open to protect it or trigger prowess immediately. It fits best in Azorius-style control or tempo lists that want a resilient finisher with built-in disruption and a fast clock.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Riptide Gearhulk looks built for a controlling tempo shell that can pivot from stabilizing the board to ending the game in a hurry. A 2/5 body with double strike is already awkward in combat, and prowess means every cheap noncreature spell turns it into a serious attacker, especially once it starts swinging as a 3/6, 4/7, or larger. The real prize is the enter-the-battlefield trigger: against each opponent, you can tuck a nonland permanent three cards deep in their library, which neatly delays key threats without fully wasting the removal. That makes it especially strong in decks packed with cantrips, counters, bounce, and combat tricks, where you can deploy Gearhulk while still keeping mana open to protect it or trigger prowess immediately. It fits best in Azorius-style control or tempo lists that want a resilient finisher with built-in disruption and a fast clock.

Generated using gpt-5.4-mini · Updated at 2026-08-11 08:10:44 UTC

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