Home / Magic: The Gathering / Aetherdrift / Riptide Gearhulk
Riptide Gearhulk
NM
LP
MP
HP

Viewing offers in Near Mint condition

mythic · Artifact Creature — Construct

Riptide Gearhulk

mythic · Artifact Creature — Construct · Aetherdrift
$2.13
Low
$2.51
Market
$3.14
High

Oracle Text

Double strike
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, for each opponent, put up to one target nonland permanent that player controls into its owner's library third from the top.

Card Details

2/5Power / Toughness
{1}{W}{W}{U}{U}Mana Cost
1Prints

Character Background

Riptide Gearhulk looks built for a tempo-control shell that can turn a stabilizing body into a finishing threat. A 2/5 with double strike already pressures combat math, and prowess means every cheap noncreature spell—cantrips, counterspells, bounce, and combat tricks—pushes it out of burn range and into dangerous damage quickly. The real payoff, though, is the enter-the-battlefield tempo swing: for each opponent, it can tuck a nonland permanent third from the top of its owner’s library, disrupting commanders, value engines, or key artifacts and enchantments without needing to destroy them. That makes it especially strong in multiplayer, where it can remove multiple problem pieces at once. In deckbuilding, pair it with low-cost interaction and spell-dense card draw so you can land it with mana up and immediately protect the advantage. Blink or bounce effects also become appealing, since re-triggering the entry ability can keep opponents buried under incremental disruption.

Generated using gpt-5.4-mini

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Suggested Pricing
$2.13 - $3.14
At the current market price of $2.51.
Average Time to Sell
3 days
At the current market price of $2.51.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Riptide Gearhulk looks built for a tempo-control shell that can turn a stabilizing body into a finishing threat. A 2/5 with double strike already pressures combat math, and prowess means every cheap noncreature spell—cantrips, counterspells, bounce, and combat tricks—pushes it out of burn range and into dangerous damage quickly. The real payoff, though, is the enter-the-battlefield tempo swing: for each opponent, it can tuck a nonland permanent third from the top of its owner’s library, disrupting commanders, value engines, or key artifacts and enchantments without needing to destroy them. That makes it especially strong in multiplayer, where it can remove multiple problem pieces at once. In deckbuilding, pair it with low-cost interaction and spell-dense card draw so you can land it with mana up and immediately protect the advantage. Blink or bounce effects also become appealing, since re-triggering the entry ability can keep opponents buried under incremental disruption.

Generated using gpt-5.4-mini · Updated at 2026-08-11 07:40:43 UTC

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