Home / Magic: The Gathering / Aetherdrift / Pyrewood Gearhulk
Pyrewood Gearhulk
NM
LP
MP
HP

Viewing offers in Near Mint condition

mythic · Artifact Creature — Construct

Pyrewood Gearhulk

mythic · Artifact Creature — Construct · Aetherdrift
$0.60
Low
$0.70
Market
$0.88
High

Oracle Text

Vigilance, menace
When this creature enters, other creatures you control get +2/+2 and gain vigilance and menace until end of turn. Damage can't be prevented this turn.

Card Details

7/7Power / Toughness
{2}{R}{R}{G}{G}Mana Cost
1Prints

Character Background

Pyrewood Gearhulk looks like the kind of mythic finisher that turns a stable board into an immediate lethal threat, especially in aggressive or midrange green-red shells that can flood the battlefield before slamming a six-mana payoff. A 7/7 with vigilance and menace already demands awkward blocks, and its entry trigger supercharges every other creature you control with +2/+2 plus vigilance and menace, letting a wide board attack hard while still leaving blockers back. The “damage can’t be prevented this turn” clause is niche but powerful against fog effects, damage prevention, and certain combat tricks, so it rewards sequencing your attack after the Gearhulk resolves. It pairs well with token makers, evasive small creatures, and any deck that can produce multiple bodies cheaply; in particular, cards that create several creatures at once make the anthem effect far more explosive. Build to exploit its one-turn combat swing, not to grind.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.60 - $0.88
At the current market price of $0.70.
Average Time to Sell
3 days
At the current market price of $0.70.

Public Decks Using This Card

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Character Background

Pyrewood Gearhulk looks like the kind of mythic finisher that turns a stable board into an immediate lethal threat, especially in aggressive or midrange green-red shells that can flood the battlefield before slamming a six-mana payoff. A 7/7 with vigilance and menace already demands awkward blocks, and its entry trigger supercharges every other creature you control with +2/+2 plus vigilance and menace, letting a wide board attack hard while still leaving blockers back. The “damage can’t be prevented this turn” clause is niche but powerful against fog effects, damage prevention, and certain combat tricks, so it rewards sequencing your attack after the Gearhulk resolves. It pairs well with token makers, evasive small creatures, and any deck that can produce multiple bodies cheaply; in particular, cards that create several creatures at once make the anthem effect far more explosive. Build to exploit its one-turn combat swing, not to grind.

Generated using gpt-5.4-mini · Updated at 2026-08-11 08:10:43 UTC

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