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Perilous Snare
Oracle Text
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield.
Max speed — {T}: Put a +1/+1 counter on target creature or Vehicle you control. Activate only as a sorcery.
Card Details
Set
Character Background
Perilous Snare is a cleanly designed white artifact that screams control-plus-value, with a dash of Aetherdrift momentum. The immediate exile effect gives you tempo by removing a key opposing permanent without risking a destroy clause, while the “Start your engines!” text rewards you for pressuring life totals so the card naturally fits midrange or aggressive white shells that can keep opponents bleeding. Once max speed is online, the tap ability turns every turn into a scaling threat, letting you steadily grow your best creature or Vehicle and convert board advantage into a faster clock. In deckbuilding, this pairs especially well with evasive attackers, burn-light white weenie lists, or Vehicle decks that want repeatable counters on hard-to-block threats. Because the pump is sorcery-speed, plan ahead and use it after combat or on safe turns; if you can maintain speed 4 reliably, Perilous Snare becomes both removal and a long-term engine for closing games.
Generated using gpt-5.4-mini
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Character Background
Perilous Snare is a cleanly designed white artifact that screams control-plus-value, with a dash of Aetherdrift momentum. The immediate exile effect gives you tempo by removing a key opposing permanent without risking a destroy clause, while the “Start your engines!” text rewards you for pressuring life totals so the card naturally fits midrange or aggressive white shells that can keep opponents bleeding. Once max speed is online, the tap ability turns every turn into a scaling threat, letting you steadily grow your best creature or Vehicle and convert board advantage into a faster clock. In deckbuilding, this pairs especially well with evasive attackers, burn-light white weenie lists, or Vehicle decks that want repeatable counters on hard-to-block threats. Because the pump is sorcery-speed, plan ahead and use it after combat or on safe turns; if you can maintain speed 4 reliably, Perilous Snare becomes both removal and a long-term engine for closing games.
Generated using gpt-5.4-mini · Updated at 2026-08-11 19:10:45 UTC
