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Howlsquad Heavy
Oracle Text
Start your engines!
Other Goblins you control have haste.
At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token attacks this combat if able.
Max speed — {T}: Add {R} for each Goblin you control.
Card Details
Set
Character Background
Howlsquad Heavy reads like a mob boss revving the engines before a smash-and-grab—its anthem and token-drip push a clear aggro/tempo game plan with a heavy value upside. A 2/3 for {2}{R} that grants haste to your other Goblins and creates an attacking 1/1 every combat means board presence, immediate pressure, and predictable attacks that pair excellently with token multipliers. The Max speed tap ramp is the extra trick: in a wide Goblin list it turns your swarm into explosive mana for burn spells or big plays, so build with token doublers (Krenko, Mob Boss), payoff effects (Purphoros, God of the Forge or Impact Tremors), and a sacrifice outlet like Skirk Prospector to convert tokens to fuel when you need burst damage. Be mindful of sweepers—include redundancy or anthem effects (Goblin Chieftain-style cards) to keep going after board clears. It’s best used to keep constant, fast pressure while enabling midgame spikes rather than a slow control plan.
Generated using gpt-5-mini
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Character Background
Howlsquad Heavy reads like a mob boss revving the engines before a smash-and-grab—its anthem and token-drip push a clear aggro/tempo game plan with a heavy value upside. A 2/3 for {2}{R} that grants haste to your other Goblins and creates an attacking 1/1 every combat means board presence, immediate pressure, and predictable attacks that pair excellently with token multipliers. The Max speed tap ramp is the extra trick: in a wide Goblin list it turns your swarm into explosive mana for burn spells or big plays, so build with token doublers (Krenko, Mob Boss), payoff effects (Purphoros, God of the Forge or Impact Tremors), and a sacrifice outlet like Skirk Prospector to convert tokens to fuel when you need burst damage. Be mindful of sweepers—include redundancy or anthem effects (Goblin Chieftain-style cards) to keep going after board clears. It’s best used to keep constant, fast pressure while enabling midgame spikes rather than a slow control plan.
Generated using gpt-5-mini · Updated at 2026-05-16 19:20:44 UTC
