Home / Magic: The Gathering / Aetherdrift / Hazard of the Dunes
Hazard of the Dunes
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Creature — Wurm

Hazard of the Dunes

common · Creature — Wurm · Aetherdrift
$0.09
Low
$0.11
Market
$0.14
High

Oracle Text

Trample, reach
Exhaust — {6}{G}: Put three +1/+1 counters on this creature. (Activate each exhaust ability only once.)

Card Details

4/4Power / Toughness
{3}{G}Mana Cost
1Prints

Character Background

Hazard of the Dunes is a straightforward green body that does a lot of honest work: a 4/4 trampling, reaching Wurm for four mana already pressures the board, blocks evasive threats, and threatens to push damage through stalled combat. In Aetherdrift’s likely high-speed environment, it fits best in midrange and ramp shells that want early defense into a durable finisher, though it can also support slower control decks that need one card to stabilize against flyers and then close the game. The Exhaust ability gives it a useful late-game mana sink, turning excess lands into a real combat problem by growing into a 7/7 before outside buffs. It pairs especially well with effects that grant trample, counters, or vigilance-style protection, and it appreciates cards that untap or recur creatures, since the base rate is already solid. Think of it as a reliable desert hazard: not flashy, but punishing to ignore.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.14
At the current market price of $0.11.
Average Time to Sell
3 days
At the current market price of $0.11.

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Character Background

Hazard of the Dunes is a straightforward green body that does a lot of honest work: a 4/4 trampling, reaching Wurm for four mana already pressures the board, blocks evasive threats, and threatens to push damage through stalled combat. In Aetherdrift’s likely high-speed environment, it fits best in midrange and ramp shells that want early defense into a durable finisher, though it can also support slower control decks that need one card to stabilize against flyers and then close the game. The Exhaust ability gives it a useful late-game mana sink, turning excess lands into a real combat problem by growing into a 7/7 before outside buffs. It pairs especially well with effects that grant trample, counters, or vigilance-style protection, and it appreciates cards that untap or recur creatures, since the base rate is already solid. Think of it as a reliable desert hazard: not flashy, but punishing to ignore.

Generated using gpt-5.4-mini · Updated at 2026-08-11 18:10:45 UTC

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