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Haunt the Network
Oracle Text
Choose target opponent. Create two 1/1 colorless Thopter artifact creature tokens with flying. Then the chosen player loses X life and you gain X life, where X is the number of artifacts you control.
Card Details
Set
Character Background
Haunt the Network fits neatly into a Dimir-style value and control plan, turning your existing board of artifacts into a drain spell that also stabilizes the air. In Aetherdrift, the name and effect suggest a sneaky, machine-infested sabotage: you are not just attacking life totals, you are poisoning the opponent’s position while your own artifact infrastructure hums along. The two 1/1 flying Thopters help you pressure planeswalkers, chip in damage, and carry equipment or sacrifice value, while the life swing can become substantial in artifact-heavy builds. This card is especially strong in decks with Clue, Treasure, or artifact token engines, since every extra artifact increases X and makes the sorcery scale hard. It also rewards tempo-control lists that can stall early, then cast this as a swing turn to refill life and close games. If you can produce five or more artifacts reliably, Haunt the Network becomes a very efficient finisher.
Generated using gpt-5.4-mini
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Character Background
Haunt the Network fits neatly into a Dimir-style value and control plan, turning your existing board of artifacts into a drain spell that also stabilizes the air. In Aetherdrift, the name and effect suggest a sneaky, machine-infested sabotage: you are not just attacking life totals, you are poisoning the opponent’s position while your own artifact infrastructure hums along. The two 1/1 flying Thopters help you pressure planeswalkers, chip in damage, and carry equipment or sacrifice value, while the life swing can become substantial in artifact-heavy builds. This card is especially strong in decks with Clue, Treasure, or artifact token engines, since every extra artifact increases X and makes the sorcery scale hard. It also rewards tempo-control lists that can stall early, then cast this as a swing turn to refill life and close games. If you can produce five or more artifacts reliably, Haunt the Network becomes a very efficient finisher.
Generated using gpt-5.4-mini · Updated at 2026-08-11 04:10:46 UTC
