Home / Magic: The Gathering / Aetherdrift / Far Fortune, End Boss
Far Fortune, End Boss
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Legendary Creature — Human Mercenary

Far Fortune, End Boss

rare · Legendary Creature — Human Mercenary · Aetherdrift
$0.21
Low
$0.25
Market
$0.31
High

Oracle Text

Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Whenever you attack, Far Fortune deals 1 damage to each opponent.
Max speed — If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.

Card Details

4/5Power / Toughness
{2}{B}{R}Mana Cost
1Prints

Character Background

Far Fortune, End Boss reads like a brutal Rakdos pressure valve: a sturdy 4/5 for four that turns every attack into a table-wide ping and eventually supercharges all your damage once speed is maxed. It best supports an aggressive or tempo-oriented game plan, especially in decks that can keep connecting and nudging opponents down with small incidental damage. The speed mechanic rewards you for repeatedly chipping life totals, so pairing it with evasive creatures, haste sources, and cheap burn spells helps you climb quickly. Once max speed is online, every damage source gets +1, making even modest effects like Shock-style burn, combat damage, or ping engines much more threatening. In Commander, it fits well in Rakdos shells that already want to attack and pressure the whole table, and cards that grant extra combat steps or global damage triggers can snowball it fast.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.21 - $0.31
At the current market price of $0.25.
Average Time to Sell
3 days
At the current market price of $0.25.

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Character Background

Far Fortune, End Boss reads like a brutal Rakdos pressure valve: a sturdy 4/5 for four that turns every attack into a table-wide ping and eventually supercharges all your damage once speed is maxed. It best supports an aggressive or tempo-oriented game plan, especially in decks that can keep connecting and nudging opponents down with small incidental damage. The speed mechanic rewards you for repeatedly chipping life totals, so pairing it with evasive creatures, haste sources, and cheap burn spells helps you climb quickly. Once max speed is online, every damage source gets +1, making even modest effects like Shock-style burn, combat damage, or ping engines much more threatening. In Commander, it fits well in Rakdos shells that already want to attack and pressure the whole table, and cards that grant extra combat steps or global damage triggers can snowball it fast.

Generated using gpt-5.4-mini · Updated at 2026-08-11 02:40:47 UTC

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