Home / Magic: The Gathering / Aetherdrift / Explosive Getaway
Explosive Getaway
NM
LP
MP
HP

Viewing offers in Near Mint condition

mythic · Sorcery

Explosive Getaway

mythic · Sorcery · Aetherdrift
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Exile up to one target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Explosive Getaway deals 4 damage to each creature.

Card Details

-/-Power / Toughness
{3}{R}{W}Mana Cost
1Prints

Character Background

Explosive Getaway reads like a spectacular pit stop gone wrong: one instant of evacuation, then a blast wave that clears the way. In gameplay terms, it most naturally supports a control or midrange-tempo plan, using the exile-and-return clause to dodge removal, reset a dangerous attacker, or temporarily blank a value artifact while the four damage sweeps away smaller creatures. Because the returned permanent comes back under its owner’s control, you can also use it defensively to save your own creature from combat or from a targeted kill spell, then untap into a cleaner board. The card is especially strong in decks built to survive the sweep, such as shells with high-toughness threats, planeswalkers, or creatures that leave value when they re-enter. It also pairs neatly with ETB creatures and artifacts you can reuse, making it a potent mythic finisher for white-red control decks that want to stabilize, disrupt, and swing tempo hard.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Explosive Getaway reads like a spectacular pit stop gone wrong: one instant of evacuation, then a blast wave that clears the way. In gameplay terms, it most naturally supports a control or midrange-tempo plan, using the exile-and-return clause to dodge removal, reset a dangerous attacker, or temporarily blank a value artifact while the four damage sweeps away smaller creatures. Because the returned permanent comes back under its owner’s control, you can also use it defensively to save your own creature from combat or from a targeted kill spell, then untap into a cleaner board. The card is especially strong in decks built to survive the sweep, such as shells with high-toughness threats, planeswalkers, or creatures that leave value when they re-enter. It also pairs neatly with ETB creatures and artifacts you can reuse, making it a potent mythic finisher for white-red control decks that want to stabilize, disrupt, and swing tempo hard.

Generated using gpt-5.4-mini · Updated at 2026-08-11 12:10:43 UTC

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