Home / Magic: The Gathering / Aetherdrift / Explosive Getaway
Explosive Getaway
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Sorcery

Explosive Getaway

rare · Sorcery · Aetherdrift
$0.12
Low
$0.14
Market
$0.18
High

Oracle Text

Exile up to one target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Explosive Getaway deals 4 damage to each creature.

Card Details

-/-Power / Toughness
{3}{R}{W}Mana Cost
1Prints

Character Background

Explosive Getaway is a strong red-white swing card that best fits a control or midrange shell looking to reset the board while preserving its own key threat. Exiling up to one artifact or creature and bringing it back at end step gives you a clean temporary answer to a blocker, token-maker, or troublesome artifact creature, and the four damage to each creature turns the spell into a brutal pseudo-sweeper against go-wide decks. Thematicly, it feels like a frantic escape route in Aetherdrift: everything erupts, then the prized ride or passenger gets hauled back in once the dust settles. In gameplay, it pairs especially well with creatures that have enter-the-battlefield triggers, since you can “blink” your own threat and then clear smaller creatures at the same time. It also works nicely with indestructible or high-toughness finishers, since they’re more likely to survive the blast and win the aftermath.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.12 - $0.18
At the current market price of $0.14.
Average Time to Sell
3 days
At the current market price of $0.14.

Public Decks Using This Card

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Character Background

Explosive Getaway is a strong red-white swing card that best fits a control or midrange shell looking to reset the board while preserving its own key threat. Exiling up to one artifact or creature and bringing it back at end step gives you a clean temporary answer to a blocker, token-maker, or troublesome artifact creature, and the four damage to each creature turns the spell into a brutal pseudo-sweeper against go-wide decks. Thematicly, it feels like a frantic escape route in Aetherdrift: everything erupts, then the prized ride or passenger gets hauled back in once the dust settles. In gameplay, it pairs especially well with creatures that have enter-the-battlefield triggers, since you can “blink” your own threat and then clear smaller creatures at the same time. It also works nicely with indestructible or high-toughness finishers, since they’re more likely to survive the blast and win the aftermath.

Generated using gpt-5.4-mini · Updated at 2026-08-11 05:10:48 UTC

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