Home / Magic: The Gathering / Aetherdrift / Earthrumbler
Earthrumbler
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Artifact — Vehicle

Earthrumbler

uncommon · Artifact — Vehicle · Aetherdrift
$0.17
Low
$0.20
Market
$0.25
High

Oracle Text

Vigilance, trample
Exile an artifact or creature card from your graveyard: This Vehicle becomes an artifact creature until end of turn.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Card Details

7/6Power / Toughness
{4}{G}Mana Cost
2Prints

Character Background

Earthrumbler is a chunky Aetherdrift Vehicle that rewards midrange and value-oriented green decks with a hard-to-ignore clock: a 7/6 body with vigilance and trample is already excellent once it’s online, and vigilance lets it attack while still helping defend the board. The card best supports a tempo-to-midrange game plan, where you develop creatures early, then convert them into a massive threat through crew 3. Its graveyard exile ability is especially useful because it gives you two ways to animate it, making self-mill, sacrifice, or recursion-light decks more appealing; even spent artifact or creature cards become fuel. In practice, pair it with cheap token makers, resilient mana dorks, or creatures that replace themselves, since those bodies can crew Earthrumbler without slowing your pressure. It also plays well in decks that want artifact synergies, because being an artifact creature can matter for payoff cards and combat tricks.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.17 - $0.25
At the current market price of $0.20.
Average Time to Sell
3 days
At the current market price of $0.20.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Earthrumbler is a chunky Aetherdrift Vehicle that rewards midrange and value-oriented green decks with a hard-to-ignore clock: a 7/6 body with vigilance and trample is already excellent once it’s online, and vigilance lets it attack while still helping defend the board. The card best supports a tempo-to-midrange game plan, where you develop creatures early, then convert them into a massive threat through crew 3. Its graveyard exile ability is especially useful because it gives you two ways to animate it, making self-mill, sacrifice, or recursion-light decks more appealing; even spent artifact or creature cards become fuel. In practice, pair it with cheap token makers, resilient mana dorks, or creatures that replace themselves, since those bodies can crew Earthrumbler without slowing your pressure. It also plays well in decks that want artifact synergies, because being an artifact creature can matter for payoff cards and combat tricks.

Generated using gpt-5.4-mini · Updated at 2026-08-11 07:20:44 UTC

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