Home / Magic: The Gathering / Aetherdrift / Demonic Junker
Demonic Junker
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Artifact — Vehicle

Demonic Junker

rare · Artifact — Vehicle · Aetherdrift
$0.32
Low
$0.38
Market
$0.48
High

Oracle Text

Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
When this Vehicle enters, for each player, destroy up to one target creature that player controls. If a creature you controlled was destroyed this way, put two +1/+1 counters on this Vehicle.
Crew 2

Card Details

4/3Power / Toughness
{6}{B}Mana Cost
4Prints

Character Background

Demonic Junker looks built for a midrange-control artifact shell that can turn a clunky six-mana Vehicle into a sudden board swing and a credible threat. Affinity for artifacts helps it come down much earlier in decks that flood the battlefield with Treasures, Constructs, and cheap baubles, while the enter-the-battlefield destruction gives it immediate impact even before it attacks. In practice, it can trade up by removing a key opposing creature on each side, and if you sacrifice or otherwise “spend” one of your own creatures as part of the sweep, the Junker grows into a larger 6/5 body that stabilizes and closes games fast. Pair it with artifact-rich black decks, sacrifice fodder, or token producers so the affinity discount is reliable and the counter mode is easier to trigger. Crew 2 is modest, so even small utility creatures can mobilize it.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.32 - $0.48
At the current market price of $0.38.
Average Time to Sell
3 days
At the current market price of $0.38.

Public Decks Using This Card

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Character Background

Demonic Junker looks built for a midrange-control artifact shell that can turn a clunky six-mana Vehicle into a sudden board swing and a credible threat. Affinity for artifacts helps it come down much earlier in decks that flood the battlefield with Treasures, Constructs, and cheap baubles, while the enter-the-battlefield destruction gives it immediate impact even before it attacks. In practice, it can trade up by removing a key opposing creature on each side, and if you sacrifice or otherwise “spend” one of your own creatures as part of the sweep, the Junker grows into a larger 6/5 body that stabilizes and closes games fast. Pair it with artifact-rich black decks, sacrifice fodder, or token producers so the affinity discount is reliable and the counter mode is easier to trigger. Crew 2 is modest, so even small utility creatures can mobilize it.

Generated using gpt-5.4-mini · Updated at 2026-08-11 11:20:44 UTC

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