Home / Magic: The Gathering / Aetherdrift / Coalstoke Gearhulk
Coalstoke Gearhulk
NM
LP
MP
HP

Viewing offers in Near Mint condition

mythic · Artifact Creature — Construct

Coalstoke Gearhulk

mythic · Artifact Creature — Construct · Aetherdrift
$1.16
Low
$1.37
Market
$1.71
High

Oracle Text

Menace, deathtouch
When this creature enters, put target creature card with mana value 4 or less from a graveyard onto the battlefield under your control with a finality counter on it. That creature gains menace, deathtouch, and haste. At the beginning of your next end step, exile that creature.

Card Details

5/4Power / Toughness
{1}{B}{B}{R}{R}Mana Cost
1Prints

Character Background

Coalstoke Gearhulk is a brutal midrange-to-control finisher that doubles as a one-card swing turn: a 5/4 with menace and deathtouch already pressures combat math, and its enters-the-battlefield trigger turns any graveyard into a temporary recruitment pool. The best plan is value-heavy attrition, where you trade early, stock the graveyard, then reanimate a mana value 4-or-less creature for immediate impact and a final burst of haste damage before it gets exiled. It plays especially well with creatures that have strong enters-the-battlefield abilities, death triggers, or utility on attack, since you can treat the stolen body as a reusable spell rather than a long-term threat. In deckbuilding, prioritize cheap removal and self-mill or loot effects to fuel targets, and consider cards that reward sacrifice if your stolen creature is meant to disappear anyway. The Gearhulk rewards careful sequencing and makes every graveyard feel like a loaded weapon.

Generated using gpt-5.4-mini

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Suggested Pricing
$1.16 - $1.71
At the current market price of $1.37.
Average Time to Sell
3 days
At the current market price of $1.37.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Coalstoke Gearhulk is a brutal midrange-to-control finisher that doubles as a one-card swing turn: a 5/4 with menace and deathtouch already pressures combat math, and its enters-the-battlefield trigger turns any graveyard into a temporary recruitment pool. The best plan is value-heavy attrition, where you trade early, stock the graveyard, then reanimate a mana value 4-or-less creature for immediate impact and a final burst of haste damage before it gets exiled. It plays especially well with creatures that have strong enters-the-battlefield abilities, death triggers, or utility on attack, since you can treat the stolen body as a reusable spell rather than a long-term threat. In deckbuilding, prioritize cheap removal and self-mill or loot effects to fuel targets, and consider cards that reward sacrifice if your stolen creature is meant to disappear anyway. The Gearhulk rewards careful sequencing and makes every graveyard feel like a loaded weapon.

Generated using gpt-5.4-mini · Updated at 2026-08-11 01:40:43 UTC

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