Home / Magic: The Gathering / Innistrad: Double Feature / Lier, Disciple of the Drowned
Lier, Disciple of the Drowned
NM
LP
MP
HP

Viewing offers in Near Mint condition

mythic · Legendary Creature — Human Wizard

Lier, Disciple of the Drowned

mythic · Legendary Creature — Human Wizard · Innistrad: Double Feature
$7.15
Low
$8.41
Market
$10.51
High

Oracle Text

Spells can't be countered.
Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.

Card Details

3/4Power / Toughness
{3}{U}{U}Mana Cost
8Prints

Character Background

Lier, Disciple of the Drowned is a mythic blue build-around that rewards a grindy spell-based value or combo-control plan rather than pure tempo or aggro. As a 3/4 for five mana, Lier is sturdy enough to survive many combat steps, but its real power is in turning your graveyard into a second hand: every instant and sorcery you’ve already cast can be flashed back at full cost, letting you rebuy removal, card draw, and countermagic-like protection without actually relying on counterspells. The “spells can’t be countered” clause also makes your game plan resilient against opposing control decks and permission wars. Deckbuilding tip: pair Lier with cheap cantrips, self-mill, and high-impact spells such as interactive removal or extra-turn effects, then avoid too many permanents that don’t fuel the graveyard. In lore terms, the title fits Innistrad’s eerie drowning-and-rebirth mood, as if forbidden knowledge rises back up from the depths to haunt the game twice over.

Generated using gpt-5.4-mini

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Suggested Pricing
$7.15 - $10.51
At the current market price of $8.41.
Average Time to Sell
3 days
At the current market price of $8.41.

Public Decks Using This Card

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Character Background

Lier, Disciple of the Drowned is a mythic blue build-around that rewards a grindy spell-based value or combo-control plan rather than pure tempo or aggro. As a 3/4 for five mana, Lier is sturdy enough to survive many combat steps, but its real power is in turning your graveyard into a second hand: every instant and sorcery you’ve already cast can be flashed back at full cost, letting you rebuy removal, card draw, and countermagic-like protection without actually relying on counterspells. The “spells can’t be countered” clause also makes your game plan resilient against opposing control decks and permission wars. Deckbuilding tip: pair Lier with cheap cantrips, self-mill, and high-impact spells such as interactive removal or extra-turn effects, then avoid too many permanents that don’t fuel the graveyard. In lore terms, the title fits Innistrad’s eerie drowning-and-rebirth mood, as if forbidden knowledge rises back up from the depths to haunt the game twice over.

Generated using gpt-5.4-mini · Updated at 2026-08-21 16:20:44 UTC

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