Home / Magic: The Gathering / Commander Legends / Krark, the Thumbless
Krark, the Thumbless
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Legendary Creature — Goblin Wizard

Krark, the Thumbless

rare · Legendary Creature — Goblin Wizard · Commander Legends
$2.22
Low
$2.61
Market
$3.26
High

Oracle Text

Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner's hand. If you win the flip, copy that spell, and you may choose new targets for the copy.
Partner (You can have two commanders if both have partner.)

Card Details

2/2Power / Toughness
{1}{R}Mana Cost
4Prints

Character Background

Krark, the Thumbless is a chaotic little engine that best supports combo and spell-slinging value, especially in decks built to profit from high-risk, high-reward instant and sorcery chains. At only two mana, he comes down early and threatens to turn every cantrip, ritual, removal spell, or damage spell into a coin-flip jackpot, though the failure case of bouncing the spell back to hand can also be exploited as pseudo-protection from counterplay. His lore flavor is pure goblin improvisation: a reckless wizard whose missing thumb seems less a handicap than a cosmic invitation to disaster. Deckbuilding around Krark usually means packing cheap spells, mana-positive rituals, and ways to cast the same spell multiple times, with partners that add blue for more stack control or black for recursion and tutors. He shines with copy effects, spell-cost reducers, and cards that care about casting spells repeatedly, turning variance into a win condition.

Generated using gpt-5.4-mini

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Suggested Pricing
$2.22 - $3.26
At the current market price of $2.61.
Average Time to Sell
3 days
At the current market price of $2.61.

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Character Background

Krark, the Thumbless is a chaotic little engine that best supports combo and spell-slinging value, especially in decks built to profit from high-risk, high-reward instant and sorcery chains. At only two mana, he comes down early and threatens to turn every cantrip, ritual, removal spell, or damage spell into a coin-flip jackpot, though the failure case of bouncing the spell back to hand can also be exploited as pseudo-protection from counterplay. His lore flavor is pure goblin improvisation: a reckless wizard whose missing thumb seems less a handicap than a cosmic invitation to disaster. Deckbuilding around Krark usually means packing cheap spells, mana-positive rituals, and ways to cast the same spell multiple times, with partners that add blue for more stack control or black for recursion and tutors. He shines with copy effects, spell-cost reducers, and cards that care about casting spells repeatedly, turning variance into a win condition.

Generated using gpt-5.4-mini · Updated at 2026-08-21 22:40:47 UTC

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