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Mangara, the Diplomat
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Legendary Creature — Human Cleric

Mangara, the Diplomat

rare · Legendary Creature — Human Cleric · Commander Masters
$0.48
Low
$0.57
Market
$0.71
High

Oracle Text

Lifelink
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.
Whenever an opponent casts their second spell each turn, draw a card.

Card Details

2/4Power / Toughness
{3}{W}Mana Cost
12Prints

Character Background

Mangara, the Diplomat is a classic value-engine control piece for Commander, turning opponents’ normal development into your advantage. A 2/4 lifelink body for four mana helps stabilize early pressure, and both of his draw triggers reward you for doing what white-based control already wants: survive attacks and encourage players to cast spells in a measured way. If opponents swing two or more creatures at you or your planeswalkers, you replace that aggression with cards; if they try to double-spell, you get paid again. That makes him especially strong in pillowfort, taxing, or slow Jeskai and Orzhov-style shells that can force inefficient combat and spell sequencing. He pairs well with effects like Ghostly Prison, Propaganda, and board wipes, since those increase the odds opponents either attack in clumps or rebuild with multiple spells. Build him as a defensive card-advantage engine, not an aggro threat, and he will quietly keep your hand full while your opponents struggle to act freely.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.48 - $0.71
At the current market price of $0.57.
Average Time to Sell
3 days
At the current market price of $0.57.

Public Decks Using This Card

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Character Background

Mangara, the Diplomat is a classic value-engine control piece for Commander, turning opponents’ normal development into your advantage. A 2/4 lifelink body for four mana helps stabilize early pressure, and both of his draw triggers reward you for doing what white-based control already wants: survive attacks and encourage players to cast spells in a measured way. If opponents swing two or more creatures at you or your planeswalkers, you replace that aggression with cards; if they try to double-spell, you get paid again. That makes him especially strong in pillowfort, taxing, or slow Jeskai and Orzhov-style shells that can force inefficient combat and spell sequencing. He pairs well with effects like Ghostly Prison, Propaganda, and board wipes, since those increase the odds opponents either attack in clumps or rebuild with multiple spells. Build him as a defensive card-advantage engine, not an aggro threat, and he will quietly keep your hand full while your opponents struggle to act freely.

Generated using gpt-5.4-mini · Updated at 2026-08-21 21:10:50 UTC

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